I humbly disagree These h'n'r rages take a bit more strategy than people think to run effectively in blood gods...which is why not many of them finish in the top 10 season by season.
As for the trixters, I've been impressed by Lahir - he's beating people I didn't think he would be able to beat. Maybe they can be effective champion builds after all. But remember that these trixters also represent the new batch of super-powered HOL glads - so to me it's no surprise that they're proving to be tough against the older HOL glads.
As far as game dynamics go, I like what the trixters have done in eliminating the ability of total tanks to consistently dominate the end-game. To me, that opens up the competition to a host of other builds that weren't so viable before. And it makes for more interesting War builds - Down and Dirty might be worth trying now after all. As I said before, I think this also means that the speed or pure offensive builds may make a comeback to competitive status in blood gods because they seem to have the best shot against the cheating trixters. Overall, more diverse competition and more variation in how seasons will progress is good for the game imho.