Few years ago i'm already suggested to Nate set a property of "real durability" for gear. For example, by losing max durability at every repairing. And, if it 0, this piece of gear is unusable.
This way, in my opinion, will reslove all the questions described in this topic:
-- It allows to lower prices; // And, probably, it is the firest step.
-- It allows to implement new gear whitout these Legendary Tiers;
-- It allows not only raise average "power" of gear, but also lower it, if needed;
-- It allows just forget "increasing the gap between the top tier gladiators and those below Blood Gods";
-- It will give stable revenues from the sale ... Instead these jumps of Legendary Tiers...
In simple words, it seems it's a good decision...
But since it has not done for years, something wrong with this decision...