Results 1 to 10 of 37

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Elite Master Kreegan's Avatar
    Join Date
    Feb 2012
    Posts
    617
    Annoying is the right word here, because the Cheating Bastard build is far from unbeatable. There are opponents who almost always lose against it and opponents who trample it but there isn't much middle ground where the fights get really interesting. It's still slightly below the annoyance level of the Rage dodgers who are a purely RNG build (rolls are on your side - you win, they are against you - you lose) but that's mostly because they have bigger skill selection which allows for somewhat higher flexibility.

  2. #2
    Elite Master Adoede's Avatar
    Join Date
    Jan 2014
    Posts
    511
    Quote Originally Posted by Kreegan View Post
    It's still slightly below the annoyance level of the Rage dodgers who are a purely RNG build (rolls are on your side - you win, they are against you - you lose)
    I humbly disagree These h'n'r rages take a bit more strategy than people think to run effectively in blood gods...which is why not many of them finish in the top 10 season by season.

    As for the trixters, I've been impressed by Lahir - he's beating people I didn't think he would be able to beat. Maybe they can be effective champion builds after all. But remember that these trixters also represent the new batch of super-powered HOL glads - so to me it's no surprise that they're proving to be tough against the older HOL glads.

    As far as game dynamics go, I like what the trixters have done in eliminating the ability of total tanks to consistently dominate the end-game. To me, that opens up the competition to a host of other builds that weren't so viable before. And it makes for more interesting War builds - Down and Dirty might be worth trying now after all. As I said before, I think this also means that the speed or pure offensive builds may make a comeback to competitive status in blood gods because they seem to have the best shot against the cheating trixters. Overall, more diverse competition and more variation in how seasons will progress is good for the game imho.
    Adoede | Tevrosin

  3. #3
    Veteran Master weaw's Avatar
    Join Date
    May 2013
    Posts
    340
    Quote Originally Posted by Adoede View Post
    But remember that these trixters also represent the new batch of super-powered HOL glads - so to me it's no surprise that they're proving to be tough against the older HOL glads.
    Ok. Have You seen another specialty representation of new-HOL, which will eat almost every existing build? Good new HOL just something about +10 for every stat considering old-HOL.
    Again. The Trixters are raw. It's not because their managers are bad (Who am i to measure managers skills?) And not because the Trixters are in the "early access". But because the Trixters' managers had no time to purify their strategy/skills. We will be surprised at what Trixters can do -- i'm sure.

    Quote Originally Posted by Adoede View Post
    And it makes for more interesting War builds - Down and Dirty might be worth trying now after all.
    I think, it's too optimistic. War hasn't an appropriate fighting style to be non-defensive. They are half-defensive, at least.
    There's no offensive blueprints for War. And i think, it's not because we hasn't enough imagination. It just impossible for high brackets, as it seems.

    About efficiency and such.
    Try to look at the fights from the "aesthetic" angle. Try to respond not to the question "what the build do?" but the question "how it looks?"
    Why? Because we are playing the POW for the content of the fights. Not [only] for the resulting records. You are not?
    If You able to accept this position, try to answer what You see as the content of a fight Trixter vs Tank.
    In my opinion, the fights Trixter vs Tank are concentrated trash. The trash like the fights Shadow vs Rage-dodger. The trash like Theatrics-speeder vs Tank. Nothing interesting. Just a 20+ rounds of the zero.
    (Look at this word:
    Quote Originally Posted by Kreegan View Post
    ... interesting...
    )

    It's good that we have anti-Tank "build" now, You absolutely right. But the issue here is that a Tank has no chance against Cheating.
    For example, a speeder have chance to defeat Counter-Attacker via critical at the start and so on. And it's fine.
    But a Tank will be eaten by Cheater with the probability about 1. And, as it seems, regardless of the Cheater's strategy. Tank? Not. Every War (and not only War) will be eaten. Even impressive ones like Toros. I think.
    Because effective and pure offensive War builds are impossible for the BG.

    // (and not only War) : You may stop Your defensive-theatrics experiments, for example. It's not even funny.

    Quote Originally Posted by Adoede View Post
    These h'n'r rages take a bit more strategy than people think to run effectively in blood gods...which is why not many of them finish in the top 10 season by season.
    These strategies just a tuning. Not a core...
    Last edited by weaw; 02-05-2017 at 07:12 PM.

  4. #4
    Elite Master Kreegan's Avatar
    Join Date
    Feb 2012
    Posts
    617
    Quote Originally Posted by Adoede View Post
    I humbly disagree These h'n'r rages take a bit more strategy than people think to run effectively in blood gods...which is why not many of them finish in the top 10 season by season.
    Yeah, that must be the reason why using one and the same strategy against them, with the same fighter, can result in a stupid loss without scoring a hit or an equally stupid win like the dodger has suddenly forgotten how to dodge.

    And it makes for more interesting War builds - Down and Dirty might be worth trying now after all.
    Please, do try it on some of your guys and tell us how it went. Preferably a former tank. Not that I really see how the presence of any of the S&M guys makes this awfully misplaced skill any less useless than it is.
    By the way, tanks (meaning typical Wars with shields) have won something like 10-15% of the Blood Gods seasons which is very far from dominating performance.
    Last edited by Kreegan; 02-06-2017 at 09:25 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •