RAGE (Tier 3)
Armour Movement
Passive
Requires Rage specialization.
Requires 30 trains in Rage skills.
Knowing how to move and fight in Light Armour reduces the penalty to your gladiator's Initiative for wearing it and also teaches them how to actively use it defensively to deflect and absorb incoming attacks.
Rampage
Activated (Offensive)
Requires Rage specialization.
Requires 30 trains in Rage skills.
Monstrous attack delivering flesh splattering fury and possibly early retirement to your gladiator's opponent.
Adrenaline Rush
Activated (Offensive)
Requires 30 trains in Rage skills.
The massive rush your gladiator experiences increases their pain tolerance and awards them the ability to resist a portion of all damage dealt to them for the duration of the effect.
War (Tier 3)
Armour Movement
Passive
Requires War specialization.
Requires 30 trains in War skills.
Knowing how to move and fight in Light, Medium or Heavy Armour reduces the penalty to your gladiator's Initiative for wearing it and also teaches them how to actively use it defensively to deflect and absorb incoming attacks.
Never Say Die
Activated (Defensive)
Requires War specialization.
Requires 30 trains in War skills.
Soldiers of the Great Realm never lose heart regardless of how bad the situation might be. If they should ever find themselves with less than half their health and losing the battle, they will fall back on their legendary discipline and be rewarded with increased health to continue fighting and the ability to reduce the debilitating effects of low heath and endurance!
War Cry
Activated (Offensive)
Requires 30 trains in War skills.
The armies of the Great Realm are known for their War Cry and it is said the Thunder God himself taught them. Your gladiator's War Cry is no different and has a chance to stun their opponent. If resisted, your gladiator's opponent might still find they are too shaken to defend themselves properly.
Theatrics (Tier 3)
Armour Movement
Passive
Requires Theatrics specialization.
Requires 30 trains in Theatrics skills.
Knowing how to move and fight in Light or Medium Armour reduces the penalty to your gladiator's Initiative for wearing it and also teaches them how to actively use it defensively to deflect and absorb incoming attacks.
Strength of the Crowd
Activated (Defensive)
Requires Theatrics specialization.
Requires 30 trains in Theatrics skills.
Taking each hit with a flourish your gladiator works the crowd into an orgy of thunderous applause giving them a bonus to their Attack Power and Defense for the duration of the effect.
Hamstring
Activated (Offensive)
Requires 30 trains in Theatrics skills.
Your gladiator will learn to humiliate and maim the enemy reducing the frequency of their attacks for the duration of the effect.