Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13
  1. #11
    Aspiring Master
    Join Date
    Dec 2010
    Posts
    123
    Wow, looks like the bonuses/penalties are not minor in the least. I am very tempted to throw Trug on my low endurance 94 size monster just to see how big he'll get. Though he'd fall over after like one swing, heh.
    Manager of :
    Deep Hurting (Retired until further notice)
    Bankrupt (Semi-retired): The Wall
    Skull Battalion: Big Bertha, Bloodguzzler, Captain Victory
    Sandbaggers (Semi-retired): Masque

  2. #12
    Elite Master oedi's Avatar
    Join Date
    Jan 2011
    Location
    Norrath
    Posts
    658
    Races looks like a nice addition to the game, and so far looks balanced. I very much enjoyed choseing races for my gladiators and ended up with chooseing 1 or 2 from the following: elaar, spite, dunder and sniveler.
    (Briteron_by), Theatrics, imperial guards, (subjects), MOTU

    Manager since December 2010.

  3. #13
    Pit Master Dainoji's Avatar
    Join Date
    Nov 2010
    Posts
    1,182
    I just gave a Trug a test drive and had pretty good success, didn't keep him as I wanted to try out other races, but overall I think the races are going to be a very cool addition. Too early to tell if there will be a clear choice to run, but the bonuses and penalties are very interesting to me and I can see multiple builds for each race. I for one am glad Nate and Eric didn't go the cliche route and make it so it was obvious that certain races are meant to be certain specialties and builds. For now I've got myself an Urk, a Spite and a Trug!
    Stable: Pirate Booty
    Current Gladiators: Thunder Lips, Zippy Wunderbar
    Freed Gladiators: Chuck Norris

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •