About activates "controlling".
The good point to observe it is the way to watch the best Wars fights. While You're War (half-defensive, there is no BG-point today to build a pure tank), You need to switch attack/defense.
It's hard. Really. Because the best builds use one-row-strategy, or something like that -- the game will punish for "random" switch to second [,third etc] strategy row. It may punish even for "correct" switches...
So, let's look at the Wars. They have one offensive skill -- Death From Above, and one (the best) defensive -- Create Distance. You need then switch between Tank/Parry or Parry/"Bash" in order to allow a good work of these skills.
The Slayers strategies are extremaly "hard". Because they has no choice: You need a hard hit or You will die.
(Your sentence about "... to many activated abilities ..." is only half of diagnosis: Slayers hasn't an effective defensives at all! Slayer must be offensive, more even than Rages. Slayer will die whithout First Strike, for example -- i think).
So, let's think. You need [really] few offensives while You're a Slayer and You wish reach that Flurry. This is impossible...
Sometimes its possible to use some skill's rank to control the activates usage frequency. For example, my Eirikr has only 2 points in the Signature Movies and only 3 in the Feint. It's enought, at least it enought to have exactly what i need.
But You can't use this method on 5th tiers skill. Especially for Slayers. Because You'll lose ability to move in the other Sadows&Myst skills.
Good Slayer today ("today", -- the word for You, Dainoji) and if a good Slayer exists -- exactly hybrid.