It's also quite powerful against offensive/hybrid/balanced warrior's too - ones where it may take up to a dozen rounds for them to finish off an opponent. A couple of 30% stamina drains can make a huge difference there. Nevertheless, I'm glad to see something to challenge up the "loafer" tanks (as Kreegan put it in another thread). There's quite a bit of them in the lower brackets, so they may be in for a surprise once shadow becomes more established. With the activation frequency, I think an interesting idea could be to also have it activate more frequently the longer a match drags on (for example, once in the first 8 rounds, again in the next 4, and then every other round or something to that effect) or maybe starting with a lower endurance drain and then ramping it up as the match goes on.
Stable: Stormcloak
Current Glads: Lachdanan (human war), Ecthelion (human war), Kedro (rage elaar), Acheros (war elaar), Tsiroth (war elaar)
HOL Retirees: Rauthreygo (human war), Farkas (rage elaar), Vilkus (theatrics elaar), Thalvric (war elaar), Gamling (war dunder), Kresjack (theatrics elaar), Percivus (war spite), Agravaine (war elaar)
I think shadow skill tree has similarity with theatric skill tree. The skills look somewhat stronger then theatrics skills while the ability to use medium armor/shield is lost for balance. The idea of light armored theatric that some had tried in the past but with no great success has come alive.
Ya i know i am not particularly impressed with Chilling Aura on Drayn, it just doesn't seem to help much at all. I have a feeling Drayn might be getting retired soon as he hits 1000 fights, not sure if this build is anything i want to try to get to level 55.
Speaking of level 55, Zynaidh is now in the leveling hell of going from 50 to 55, I am finding this to be the most unfun aspect of pit of war currently, i don't get what the point of having months of leveling time where you are matched up with people at level 55 and the new level 55 gear (that's just insainly better stats, talk about gear inflation) really is for, its not fun, i don't see how it serves any purpose except as a time gate of 3-4 months, where you have nothing to do but tavern missions to try and speed it up a bit, before you can be competitive. Its the most boring wait i've ever seen in the pits. He isn't even halfway threw this god forsaken exp grind so still probably a couple of months before I'll be able to see how he can do against level 55 glads on an even playing field.
Manager of the Gold Stables: Ab and Ba Gold
took me about 5 months to catch up, and get all my old glads to lvl 55. So for 5 months the only thing i did was log into the game to keep my glads active, just didnt see any point in doing any of the other stuff.
(Briteron_by), Theatrics, imperial guards, (subjects), MOTU
Manager since December 2010.
Here's the missing description of Whirlwind:
When using Whirlwind you will spin and jump around at great speed turning into a moving blender of death and destruction!
I tried attacking the same glad with Shadow Dance, Lunge and then with Whirlwind and this is what happened:
Shadow Dance - 3 attacks/round
Lunge - 4 attacks/round
Whirlwind - 5 attacks/round
Obviously, Shadow dance trades offense for balanced defense. But Whirlwind seems to boost initiative quite a bit.
Also, I like how shadows can switch between full-on offense and good dodging defense just by using strategies. This is better than the Rage class where you have to build them either as Total Carnage offensive beasts OR as Evasive Hit'n'Run specialists. It would be nice if Rages could also switch between offense and defense just by switching strategies instead of it being built into their skill trees to be one or the other.
Last edited by Adoede; 03-28-2015 at 11:19 AM.
Adoede | Tevrosin