There have been a lot of changes since the last update, most lower down in the tree, however it affected some of the earlier skills. At this point I have the design done on all the skills and will start programming them. Unless something turns out to be terribly difficult or some kind of issue is found the sneak peaks you will be seeing are what the new trees will be. Enjoy!


RAGE (Tier 1)

Barreling Attack
Activated (Offensive)
Powerful move that knocks your gladiator's opponent to the ground.

Devastating Power
Passive
All attacks land with bone crushing force increasing the power of your gladiator's critical strikes.


WAR (Tier 1)

Grim Determination
Passive
The soldiers of the Great Realm are trained to push their limits on the battlefield and in honor of that the Enforcer will allow them to fight longer than usual before pulling them out of the fight due to injury or exhaustion.


Iron Jaw
Passive
Increases your gladiator's chance of not being stunned or knocked out.


THEATRICS (Tier 1)

Feint
Activated (Offensive)
A feigned attack catching your opponent zigging when they should have zagged increasing their Attack Power for the current attack.

Called Shot
Passive
Psyching out their opponent and playing to the crowd your gladiator calls out where they'll attack next increasing the chances of hitting where they are aiming for and landing a critical strike.