Okay so I want to make a mace/shield hybrid def war that relies on knockback skills picking up all the knockback skills, I all so want to rush master of arms skills without even touching the weapon skills so I'm afraid that my glad will suck at the beginning but will really start to shine after master of arms will be maxed.
so here's my skill list

feinnt-5 points

barreling attack-1 point (will max later on)

create distance-10 points

death from above-10 points

grim determination-10 points

athleticism-10 points

master of arms-10 points

barreling attack- 10 points

called shot or iron jaw(havn't decided yet) - 10 points

signature move-10 points

blood drunk - 10 points

so only 5 points remain and not sure where to put them

so this is my def hybrid war build I think that putting points on weapon mastery rather then blood drunk at the beginning will be better but i'm not sure ,so please let me know if I'm doing it wrong and i would like some tips for improving my def hybrid war build t