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Stable: Team Win
Official Team Song: Dethklok - Face Fisted
Gladiators on Note: Ahhnold, Bruce Iee, Duke Nukem, Bruce Willis, Wargh, Kharn
So what exactly are we looking for here.......? It looks like rage community would like more attacks a round ? or is it more attack on the weapons ? Or the initive thing so they can't get dominated as easy with CD and agility through the roof and 10 attacks or more per round? or am i missing it all or something ?
well, 2H rage has the ability to do heaps of damage in 1 swing, so getting extra swings may be imbalanced...though 1 extra swing a round may be ok. CD is still incredibly rough to 2H, as is hamstring. it also seems like most of the rage skills are simply better when combined with a dual weapon fighting style.
Initiative boost wont help much because CD and hamstring can still screw it over hardcore.
Do you want to crush your enemies, see them driven before you and to hear the lamentation of their women? Then follow the link below!
>>Player Guide Compendium<<
Stable: Team Win
Official Team Song: Dethklok - Face Fisted
Gladiators on Note: Ahhnold, Bruce Iee, Duke Nukem, Bruce Willis, Wargh, Kharn
I personally think that CD is the biggest problem, the fact that all three types of glads can take it and nullify 50% of the attacks that a 2H rage does is just wrong. Perhaps something like removing the crippling might skill from rage (Combine its effect with devastating power, they kind of go together anyways) and replace it with a skill at that rank that "Increases attack speed and distance with two-handed weapons" and what this would do is allow a high level 2h Rage to get up to 3 attacks per round and a % chance to nullify CD. So we would end up seeing something like:
KHARN smashes his WYRMWOOD MAUL downward.
LAHARL kicks KHARN in the chest knocking him out of striking range! (-Create Distance-)
KHARN over-extends his WYRMWOOD MAUL (-2Hand Extend-)
Jarring blow to LAHARL's back looks very painful! (+122 Damage) <--- OP Heavy armor :P
My only suggestion for both 2 hand Rage and War....would be a SLIGHT reduction in the chance for a create distance..for those using a 2 hand weapon. With only an attack or 2 a round and getting CD'ed 4 or 5 rounds in a row is an absolute killer. But I am against these weapons getting an extra attack or 2 per round...due to the massive damage that they cause (especially by a Rager). Another variable to factor in is fighting style..this is a main source of defense for a defensive glad..especially defensive war.
All this factors into the balancing of the game which right now looks okay, it is not like the 2-handers are getting shut out at the bottom...Cainedesolis..Eruption..Sliver..Kharn..ec t... are all doing good. With different types of builds starting to get stronger, this game is now showing more versatility. Unlike in the past when there were one or 2 dominant builds and the rest were getting shutout...now different builds are winning at the highest levels of the game. Now more than ever fight strategy, healing injuries, and just keeping up...is playing a huge role in this game.
Manager of Stables : Lil Ludis and Alpha Team
Hall of Legends Gladiators : My True Legends
Delta - Blood Games Champion and Undisputed Primus winner.
Summit - Undisputed Primus Winner.
Echo - Undisputed Primus Winner
Foxtrot - Blood Games Champion and Undisputed Primus Winner
Sliver - 2hand Rage Killing Machine
Eruption - Multiple time runner up and 3rd places of the Blood Games. Undisputed Primus Winner and long time occupant of the throne of the arena.
Not sure if I agree. That hit above was from last nights blood games.
Jarring blow to LAHARL's back looks very painful! (+122 Damage)
That's a 2H Rage getting a hit on a Warrior in full heavy armor. The largest non-Rampage hit that KHARN got in that fight was 268. His rampage hit was for 777. Those don't seem like massive hits to me, even the rampage wasn't really massive and it only happens once a fight.
Caine's fight seems very similar, he is pulling off bigger normal hits 400's -500's (not counting rampage), but again he won because Bloodbath Ii's CD never went of one time during the fight, and Caine only won by 560 hit points even though he started with almost 300 hit points more then Bloodbath Ii, one CD could have won the fight for Bloodbath Ii easily.
You can really see the effect of Hamstring and the Heavy Armor in Eruption vs Laphroaig again from the blood games. Eruptions first hit was a hamstring, causing Laphroaig to get 1 attack in the first round instead of his normal 4-6, and that one attack bounced off the heavy armor, he never gets another attack due to Eruption killing him (two hits 550 and 559, these two hits are MORE damage then Caine did in his fight per hit).
So in those examples we have a warrior using bastard swords who is hitting for up to the low 500's in damage, and another warrior hitting for mid 500's with a great sword, while the one of the rage's didn't get a hit above 268 damage, the other in the low 500's, and the last rage didn't get a single hit in. So for non rampage hits in a rage vs warrior fight the warriors actually seem to hit harder then the rages (this is a rather small sample pool of fights i'll admit) and if i had to call any of the hits massive it would be the 500 damage hits with a bastard sword. It makes you wonder if the warriors even need CD and Hamstring to be competitive with rages.
2 Bastard Swords tend to attack 4-5 times per round for 300-500 damage
the max I have seen from a non injury hit was 700 from a prey rampage
Two Handed Weapons tend to attack for 1-3 times per round doing 400-600 damage
The max i have seen from a non injury hit is 1250 from a Caine sunder armor.
The maximum damage obviously favor's the 2 hander but those shots are a very rare occurrence. maybe once a week Caine will bust out a 900+ shot.
When it comes to a 2handed rager in paticular they have almost no defense, are very slow, rely heavily on Last Stand, and normally do damage comparable to end game wars.
i'm also using Killshot with Caine meaning i get 1 accurate shot per round 2 if i last stand. which really isnt even an option with CD running around but it's the only way to do enough damage consistantly without being torn apart by CounterStrikeing theatrics relying on the Berserk Initiative boost.
Last edited by CaineDeSoulis; 12-12-2011 at 01:43 PM.
Stable: Zombie
This is the Refer a Freind program link if you would like to be recruited by me please click this link. If you need any advice on gladiator management feel free to message me through the forums or my Stable "Zombie" in game and i will help as much as i can. Thank You ^_^
Legends:
CaineDeSoulis: Primus Champion
Prey: Undisputed Primus Champion
Tourach:Primus Contender
Sedris: Lord of Death
Well this thread has made me think that perhaps a 2handed offensive Arms would be much better offensive gladiator then a 2handed Rage could hope to be, and since the only thing I can do is give it a try I just picked up this slave:
str 83 Int 77 Agi 70 Stam 61 Size 80 Pres 66 Chi 65 ( i know stam sucks but i'll fix it with gear, 50/100/150 win achievement, and a few trophies)
And am going to do a simple set of skills that i think will make him be a better 2 handed warrior then a rage can be.
2 handed 10
Feint 10
Create Distance 10
Armour Movement 10
War Cry 10
Hamstring 10
Brute Force 10
Barreling 10
Blood Drunk 10
Last Stand 10
I'll let ya know in a few months how it turns out
I've got a glad doing the same thing actually lol
currently 9 2 handed
feint 5
CD 7
Armour 2
Grim 2
Death from above 2
War cry 5
hamstring 5
Athleticsim 4
Brute Force 8
Barreling 8
Last Stand 7
Blood Drunk 7
Can we All agree 2 handed Rages need help? and does anyone have potential solution? Increasing Attacks would definatley help but it could be over powering.
Last edited by CaineDeSoulis; 12-12-2011 at 01:57 PM.
Stable: Zombie
This is the Refer a Freind program link if you would like to be recruited by me please click this link. If you need any advice on gladiator management feel free to message me through the forums or my Stable "Zombie" in game and i will help as much as i can. Thank You ^_^
Legends:
CaineDeSoulis: Primus Champion
Prey: Undisputed Primus Champion
Tourach:Primus Contender
Sedris: Lord of Death
i agree, increasing the number of attacks could be OP, but short of making create distance proc less against them and maybe less chance for an armor deflection against it, i dont know what could be done.
Do you want to crush your enemies, see them driven before you and to hear the lamentation of their women? Then follow the link below!
>>Player Guide Compendium<<
Stable: Team Win
Official Team Song: Dethklok - Face Fisted
Gladiators on Note: Ahhnold, Bruce Iee, Duke Nukem, Bruce Willis, Wargh, Kharn