Firstly Sigmove of any kind IS an attack attempt. for a 2handed war for example it would take the place of an attack. of which your only going to get 1 per round usually. on a gladiator that attacks alot ANY sigmove is fine but the best will still be stun only because it's damaging. if all the others did damage blind would be very strong if not stronger than stun. Disarm is a little stronger than sweep because "Disarm Effects" are not as common as "Knock Down Effects" but disarms are 50% of the time nullified by the opposing gladiator picking up their weapon immediately. Also "Trugs" have an ability to resist knockdowns. also a Stun critical effect combined with a Sig move stun is not counter-able. same with Barrelling attack + knock down effect.
Iv'e Ran sweep with death from above. the damage is slight at best >.<. as far as experimentation and having fun with new play styles and this is a bold statement I dont think there are any other managers that play test as hard as i do. for instance anyone testing a "Buckler" based gladiator where the shield is used as an offensive weapon and a smaller defensive bonus? Sedris for example is a 2handed rage with 10 points in finishing blow. less than 550 wins and has 94 kills. is sedris going to take the primus by storm and be the primus champion. i seriously doubt it. is he going to be the epitome of a 2handed rage killer's. i believe so, effective in winning no but alot of fun to play. i'm rebuilding zombie azure not because i think its going to win but because i really enjoyed the insane number of KO's Azure had and would like to see them again. its all about having a good time.