blood drunk- does not increase damage...it increases attack probability... in the END of the fightAll these Rage skills stack causing stupid damage which has been noticable lately as the Rage guys have started to hit the 7 and 8 and higher skill marks at the higher ends of the skill tree.
Weapon Skill -- increases damage
Brute Force -- reduces opponent defense
Sunder -- lower armor value--resulting in higher damage
Blood Drunk -- increases damage
Rampage -- increases damage (about 80%)
Shock and Awe -- lowers opponent defense
OverWhelming Presence - increases damage
Total Carnage - increases damage
overwhelming presence does not increase damage...it increases attack probability
and as far as i know total carnage doesn't increase damage...it just make a normal hit a critical hit...it makes a critical hit more likely to be a serious injury, and it makes a serious injury more likely to lead to a kill. I have a lot of rage glads in my stables, and i train in all sorts of skills and rage ( with or without last stand) is in no way the dominant specialty, it's all in the way you build. this whole thread sounds like a few people upset cause their glads are weaker than their opponents. ( no offense to anyone ) I don't hear anyone complaining about wars and their stupid create distance for entire fights, IMO the game is balanced fine. Anyways this thread just ended up as a big argument, and i'm sure we all have better things to do..., like find a way around Oedi!