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Thread: last stand

  1. #1
    Elite Master oedi's Avatar
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    last stand

    NORAVLA moves towards IRANAM and attempts to slash his enemy.
    NORAVLA IRANAM
    757/921hp 90/920hp


    +5 attack power prone blind 2

    Deep cut into IRANAM's arm opens the floodgates of blood! (+302 Damage)
    • Possible Serious Injury
    Iranam got 90 hp left, is prone and blinded for 2 turns, triggers last stand and 2 hits later Noravla is the loser.
    Anyone else thinking Last stand might be a little over powered?
    I got 2 of my theatrics with last stand now, soon a 3rd. I dont think its as powerful with light hitting theatrics as it is combined with the 2handers ragers wield, but its been a fun project. And 1 of my guys hit in the 5 hudreds on a good day, it might be a game winner for him.
    (Briteron_by), Theatrics, imperial guards, (subjects), MOTU

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  2. #2
    Pit Master Dainoji's Avatar
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    I don't think it is overpowered at all. Sometimes when it goes off I get an attack in and sometimes I don't. It isn't much different than GV raking up 100+ or 200+ blood loss per round, or knockout ending the fight (albeit that happens less often). Iranam got lucky he landed his hit while blinded, he could have just as easily missed. There have been more fights than I can remember where Last Stand went off and the opponent's armor blocked the next hit.

    Last Stand plus a 2H weapon certainly makes you nervous as the fight is coming to a close, but it isn't a sure thing by any means.
    Stable: Pirate Booty
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  3. #3
    Elite Master oedi's Avatar
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    I said a little, and i dont think its a game breaker. But of all the the skill effects loosing to, last stand is the most annoying, for me atleast. Gratious wounds I agree is a very good skill, so good that i probably never will train a gladiator in a wepon skill that dont have a weapon that draw blood again. Knockout is something else entirely, of all the knockouts ive done, none has been done by my sole gladiator with the knockout skill(lvl5). All my knockouts has been done by random hits to the head and a freak knockout with no skill whatsoever.
    (Briteron_by), Theatrics, imperial guards, (subjects), MOTU

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  4. #4
    Aspiring Master
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    Fine skill,

    In average i guess it will add to your wn ratio like Knockdown or about it for the same lvl of skill.

    Ok skill for sure but realy hard to analyse.

    To do ti we need 2 glad identical in all ways (stats skil and all) but on whit and the other whitout Last stand

    Also IF you don't invest in <Last stand u still have some point left so will those point invest elswhere will be more prolific (on win) than the same amoung of point all in Last stand.

    I realy can't say.

    Still very spectacular or devastating depending if your on the winning or losing side...
    Lonely at the top but the view is great.

    Cordialy

    Dehodem

  5. #5
    Elite Master Team Kaos's Avatar
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    You mean something ridiculous like this? Last Stand and Rampage ending fights when the gladiator is on 1/4 left of his health while bleeding almost 100 points.
    War's and Theatrics are near death and lucky if the can hit with 1/3 of their normal power when injured so much, while Rage's who already get ridiculous benefits of always getting the fist swings in unless your glad is jacked in agility and using a small weapon are getting stronger and stronger and landing fight enders with insane precision. Especially when they do not even have a skill that increases their hit accuracy.

    Rage never made sense in that aspect, big weapons, beserking Rage, mostly used at high energy and blood lust and they no doubt have the best accuracy of the 3 styles without any skills that boost them.

    And no doubt Rampage, Last Stand are overpowered. And way over powered then GV which take many many hits to add up to 100 or 200. If GV caused 100- 200 bleed per hit every hit it would be a different story but it is no where near that.



    R O U N D 1

    MESSIAH lunges forward with his DARKSTEEL DAGGER and nearly falls off balance.
    MAL VENTO
    MESSIAH
    825/836
    825/836
    702/702
    702/702

    There are scattered boos after the disappointing strike to the bicep. (+11 Damage)
    >> MESSIAH SWITCHES TO STRATEGY 3
    >> MAL VENTO SWITCHES TO STRATEGY 2
    MESSIAH moves with uncontrolled energy around the arena.
    MESSIAH swings his DARKSTEEL DAGGER in an arc toward MAL VENTO.
    MAL VENTO
    MESSIAH
    785/836
    785/836
    702/702
    702/702


    Fair strike to the knee penetrates MAL VENTO's flesh and damages the joint! (+40 Damage)
    MESSIAH looks at the crowd as he charges around the battle field.
    MESSIAH jabs at MAL VENTO with his DARKSTEEL DAGGER.
    MAL VENTO
    MESSIAH
    751/836
    751/836
    702/702
    702/702


    MESSIAH puts a hand up to his ear before attacking and the crowd roars his name! (-Strength of the Crowd-)
    Fast slash to the chest...breathe deep, it'll feel better in a minute! (+34 Damage)
    R O U N D 2
    >> MAL VENTO SWITCHES TO STRATEGY 1
    MESSIAH moves close, shoving the sharp tip of his DARKSTEEL DAGGER toward MAL VENTO.
    MAL VENTO
    MESSIAH
    679/836
    679/836
    702/702
    702/702


    With a beastly thrust MAL VENTO's lower arm is mangled as the weapon enters and is then retracted! (+72 Damage)
    >> MAL VENTO SWITCHES TO STRATEGY 5
    MESSIAH overruns MAL VENTO and tries to puncture him.
    MAL VENTO
    MESSIAH
    614/836
    614/836
    702/702
    702/702

    Bleeding
    4
    Attack Power
    +35

    MESSIAH goes for MAL VENTO's wrist and connects with his DARKSTEEL DAGGER creating significant damage! (+65 Damage)
    MAL VENTO has small cuts and bruises from today's fight!
    MESSIAH moves and hops around MAL VENTO.
    MESSIAH spins around, brutally backhanding MAL VENTO with his DARKSTEEL DAGGER.
    MAL VENTO
    MESSIAH
    554/836
    554/836
    702/702
    702/702

    Bleeding
    20
    Attack Power
    +35

    Savage lunge above MAL VENTO's waist punctures a kidney and destroys all healthy tissue in the blades path! (+60 Damage)
    • Bleeding: 21 health per round

    MESSIAH looks at the crowd as he darts around the battle field.
    MESSIAH drives towards MAL VENTO and seeks to spear him.
    MAL VENTO
    MESSIAH
    554/836
    554/836
    702/702
    702/702

    Bleeding
    41
    Attack Power
    +35

    MESSIAH looks to blind MAL VENTO with one of his signature moves! (-Signature Move: Blind-)
    MESSIAH jabs a finger in MAL VENTO's eye!
    MESSIAH flashes madly around MAL VENTO.
    MESSIAH's DARKSTEEL DAGGER leaps through the air in a vicious slicing attack.
    MAL VENTO
    MESSIAH
    481/836
    481/836
    702/702
    702/702

    Bleeding
    41
    Blinded
    1
    Attack Power
    +35

    MESSIAH smiles after the massive hit to MAL VENTO's hand! (+73 Damage)
    • Attack Power: -5 (2 rounds)

    MESSIAH attempts to lance his enemy with his DARKSTEEL DAGGER.
    MAL VENTO
    MESSIAH
    396/836
    396/836
    702/702
    702/702

    Bleeding
    41
    Blinded
    1
    Attack Power
    -5
    Attack Power
    +35

    The blow to MAL VENTO's bicep lands with crippling force! (+85 Damage)
    • Stunned: 1 round
    • Bleeding: 21 health per round
    • Attack Power: -10 (4 rounds)

    MAL VENTO is bleeding from various wounds on his body!!
    R O U N D 3
    >> MAL VENTO SWITCHES TO STRATEGY 2
    MESSIAH is no longer affected by Strength of the Crowd
    MAL VENTO is no longer affected by Signature Move
    MESSIAH jumps and skips around his opponent.
    MESSIAH tries to pierce his enemy.
    MAL VENTO
    MESSIAH
    265/836
    265/836
    702/702
    702/702

    Bleeding
    66
    Attack Power
    -15

    Shot knocks MAL VENTO's head back by pushing on the inside of his skull! (+65 Damage)
    MESSIAH moves furiously trying to gain the advantage.
    MESSIAH moves towards MAL VENTO and looks to puncture him.
    MAL VENTO
    MESSIAH
    289/836
    289/836
    702/702
    702/702

    Bleeding
    82
    Attack Power
    -15

    MESSIAH's DARKSTEEL DAGGER connects with MAL VENTO's groin causing titanic damage! (+60 Damage)
    • Attack Power: -20 (5 rounds)

    >> MESSIAH SWITCHES TO STRATEGY 2
    MAL VENTO can't take much more of this beating!!!
    MAL VENTO lets forth the roar of a lion and prepares to leave it all on the sands! (-Last Stand-)
    MAL VENTO's razor sharp DARKSTEEL GREAT SWORD flashes toward MESSIAH with deadly accuracy.
    MAL VENTO
    MESSIAH
    289/836
    289/836
    328/702
    328/702

    Bleeding
    82
    Attack Power
    -35

    MAL VENTO roars uncontrollably as he attacks! (-Rampage-)
    Deep cut into MESSIAH's arm opens the floodgates of blood! (+375 Damage)
    • Bleeding: 6 health per round

    >> MESSIAH SWITCHES TO STRATEGY 3
    MESSIAH has taken some heavy damage from this fight!!
    MAL VENTO dashes around as if on fire.
    MAL VENTO executes a devastatingly powerful thrust with his DARKSTEEL GREAT SWORD.
    MAL VENTO
    MESSIAH
    289/836
    289/836
    0/702
    0/702

    Bleeding
    82
    Attack Power
    -35
    Bleeding
    6

    MAL VENTO tries to knock MESSIAH down with the force of the blow! (-Barreling Attack-)
    MESSIAH screams as he hits the sand from the force of the blow!
    Wild upward slash removes MESSIAH's face from his skull! (+439 Damage)
    • Bleeding: 12 health per round
    • Possible Disarm

    MESSIAH cringes as his weapon drops to the ground after the strike!
    MESSIAH is bleeding very badly from several wounds!!!
    MESSIAH's life is spared as the Enforcer steps in and commands MAL VENTO to stop!
    Some of the other gladiators in the arena begin to sweat!
    The fight lasted 29 seconds!
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  6. #6
    Aspiring Master
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    Yea that crazy but still won't happen every fight,

    It is about teh same for me than a knock out after 2-3 hit like i solstice did 2-3 days ago if i remember correctly.

    Last stand is STRONG no doubt about it, but op compare to others end fight skills. i really don't know...
    Lonely at the top but the view is great.

    Cordialy

    Dehodem

  7. #7
    Pit Master Dainoji's Avatar
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    IMHO every skill tree has the ability to give the other guy a really bad day. Things like rampage can be parried or absorbed by armor, last stand doesn't guarantee the next hit and even if you do get one it isn't guaranteed to land, you can miss, it can be parried or it can be blocked by armor. The heath boost is negligible on the grand scheme since most glads can do more than that in one hit but it might keep you around a bit longer. Signature move can be a game changer, war gets a host of skills that just always work in the background to make them better all the time and hamstring can change the tide. I can't speak for others, but no one skill is the reason for most of my wins. We're just now starting to see gladiators with the deepest skills in their trees so I think it is still too early to know whether or not there are some balance issues.
    Stable: Pirate Booty
    Current Gladiators: Thunder Lips, Zippy Wunderbar
    Freed Gladiators: Chuck Norris

  8. #8
    Aspiring Master
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    +1 here

    Skills are pretty balance in that game (tierwise) some might benne better but then there weaker ones somewhere else.

    Still there combo of skills that are fearsome and destructive.

    Not sure that Last stand is one, but for sure, it can change a match around in a heart beat!
    Lonely at the top but the view is great.

    Cordialy

    Dehodem

  9. #9
    Pit Master Dainoji's Avatar
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    Case and point:

    THUNDER LIPS shuffles quickly to action.
    THUNDER LIPS makes a poor attack with his BLOODSIDIAN DIRK.
    THUNDER LIPS roars uncontrollably as he attacks! (-Rampage-)
    THUNDER LIPS's face scowls as ORMGAR's armour does its job!
    Things might have ended differently had that not been blocked.
    Stable: Pirate Booty
    Current Gladiators: Thunder Lips, Zippy Wunderbar
    Freed Gladiators: Chuck Norris

  10. #10
    Elite Master Team Kaos's Avatar
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    I think more of the problem is that Rage has skills that stack to create ridiculous damage.
    While a War has skills that just prolong the inevitable from a Rage...it doesn't stop it just holds it off until the has a chance to finish it or until the Rage finally lands the hit which produces stupid damage.
    A Theatrics, is really stuck with the rope a dope strategy in if a Rage does not miss which they very seldom do with large weapons they are going to get destroyed if they cant put them down fast.

    All these Rage skills stack causing stupid damage which has been noticable lately as the Rage guys have started to hit the 7 and 8 and higher skill marks at the higher ends of the skill tree.
    Weapon Skill -- increases damage
    Brute Force -- reduces opponent defense
    Sunder -- lower armor value--resulting in higher damage
    Blood Drunk -- increases damage
    Rampage -- increases damage (about 80%)
    Shock and Awe -- lowers opponent defense
    OverWhelming Presence - increases damage
    Total Carnage - increases damage

    All these skills stack at one point or another

    opposed to not a single stacking skill by a War or the single stacking skill of GV which takes about a dozen hits to cause any real damage.

    All this on top of the fact that a Rage has immense advantage of gaining the 1st attacks each round unless largely out skilled in agility.

    Beauty of an example

    KHARN finds an old LONG SPEAR laying on the ground.
    KHARN hops hurriedly to action.
    KHARN tries to injure his opponent with his LONG SPEAR.
    MOON CHILD
    KHARN

    Number of Attacks
    30%
    MOON CHILD backs up a few inches as KHARN descends upon him! (-Shock & Awe-)
    Stomach is torn open by the mighty blow! (+168 Damage)
    • Attack Power: -5 (3 rounds)
    • Possible Knock Down

    MOON CHILD drops to the ground grabbing his wound!
    KHARN dances quickly back and forth.
    KHARN makes a vicious underhanded thrust with his LONG SPEAR.

    Prone
    prone
    Attack Power
    -70
    Defense
    -44
    Number of Attacks
    30%

    KHARN roars uncontrollably as he attacks! (-Rampage-)
    Monstrous lunge into the upper arm creates a clean opening...blood spills to the ground in waterfall like fashion! (+410 Damage)
    Total Carnage
    and this is with a base level spear found off the ground and being used to bash and then lunges while using a bashing tactic. Notice how Rampage stacked with total carnage on top of shock and awe and also stacks on top of as i mentioned all the other Rage stacking skills producing a hit about 150% bigger then his previous hit. Again with a base level spear not a purple maul.
    Last edited by Team Kaos; 07-11-2011 at 02:12 PM.
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