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Veteran Master
Aphex, there's a possibility that Theatric style has a relation to the SE, but what the sort of relation?
While ToHitChance and HitQuality are different things, but it's very likely these things are works together in the PoW:
For every hit the game computes the hit results, using Attack Power of the source and Defense of the target. [Then, or before, the game mechanics adds evade/block checks, but we'll forget it for a time. ]
The resulting object will be described in the fight log as a hit with different grades: from total miss to red "strong" hit.
SE reflects a hit "as is", as it seems. Including even injures reflection.
So, if a Theatric has 95% of enemys miss, it means the 95% chance that this Theatric reflect (using SE) the hit which is already missed!
// Parry-styles adds the Defense in exchange for Attack Power lose. Yes.
The explanation like this looks simpler...
Last edited by weaw; 04-09-2017 at 04:01 AM.
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