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  1. #1
    Veteran Master weaw's Avatar
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    May 2013
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    340
    I think, Chilling Aura is the simple mechanism: It's just a coefficient for every Endurance piece spended by opponent.
    But, again, the mechanics of these spendings too complex for me today.
    There is a [relatively] simple part: You spend a bit of Endurance when You trying to do a hit. How much? It depends on activity, bloodlust, weapon weight, fighting style and (it's not so simpe) on the opponent's fighting style. Perhaps, it depends on encumbrance too.
    The consumption of Endurance is also the higher the higher the gladiator's "fatigue".
    // So, Spectral Touch (for example) is not so ... straightforward as it seems: it cause an opponent to switch strategy or to spend more...

    But when You catch a hit, You'll spend Endurance too. How much? I don't know, completely -- It's the hard part of this problem for me...
    While this part could give the answers for some questions about Shadow and not only.
    This part much more interesting while we are trying to do an "endurance damage"...
    Last edited by weaw; 06-11-2017 at 06:50 AM.

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