Quote Originally Posted by MeMan View Post
I would like info on how to make a good bleeder.
Let's think together.

Strategy in general:
Since we like a bleeding, we need to deliver it as soon as it possible. There is almost no sense to do it at the end of fight, right?
So, we need to choose activity at high level and bloodlust high enough to deliver our hits. Right at the start. In the hope we can bleed an opponent before he do his terrible things.
Perhaps, the exception for this is a War opponents, because some of them can open themselves for attack after some rounds.

Equipment, some stats, one skill:
We are trying to deliver our bleeding before something happens. So, we need initiative. The power bomb from a Rage may put us on the ground with a 30% of HP. So, Strike first!
How to win initiative having high activity? Just simple: high Agility, fastest weapon, lightest armour, Overwhelming Presence skill at 10.

Skills:
Ok. We already have Exotics and it's the best weapon type for our goal.
We have also 3 skills (Gratuitous Violence, Bloody Spectacle, Overwhelming Presence) which are obvious at the moment. What else about skills?
Fastest weapon means 5+ attacks per round. So, we may spend one from time to time into Signature Moves. Yes, there is no bleeding, no damage, but sometimes an opponent can't find his weapon the whole fight! You see the best option to defend us? I do not see. Five.
Feint. Feint is the good way to deliver a hit. Not the damage, but exactly hit. We are trying to deliver bleeding, but not a direct damage, or i forget? Probably not forgotten. Ok. Then it's the 6th.
Hamstring. Good damage. Good bleeding. Very bad state for most of the opponents. Not random skill, unlike Signature Moves: We are know what we do with it! 7th, sure.
Called Shot. Strike to weak spot! Again. Again. Again. Larger bleeding potential. Larger damage potential. More chances to critical. 8th.
9-10.
If You like Knockout, get it. It will increase our rating movement. Then target into the head. Then choose Strength of the Crowd as a "final" skill.
Or, if we are trying just a bleeding, then Surprise Ending + Armour Movement. It will give more defensive behavior for us.
// Surprise Ending + Strength of the Crowd is not the best choice. These skills may overlap each other when we get a hit.

Good luck in the bleed!
As Nate says.