Results 1 to 10 of 14

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Veteran Master weaw's Avatar
    Join Date
    May 2013
    Posts
    340
    Oh, Nate.

    Thanks for the answer.
    I see, there is some barier to understand, what i mean. I'm sorry for that.
    But, please, try to understand my words. I have no toughts like "Let's prove to Nate that i'm right and Nate is wrong!" For what?

    The words You wrote is some words which You may add to a strategies help.
    But my words about game mechanics...

    For example, You wrote
    Knowing an opponent is rage right at the start is meta game knowledge that you the player knows, not your gladiator.
    I have a question: What is the moment, when this meta game knowledge become available for gladiator? In my opinion, it's meta game knowledge for a whole fight! In my opinion, a gladiator have no tools to get an access to see a skills of an opponent!
    But the game allows it (in this soft form). Because it is the Nate's will. It's not a gladiator property, like Int. It's just Your own will, allow this or not allow.
    So, if the game allows it after first hit, why it doesn't allows it before first hit?

    It's not a question just for question. I see some sort of weak spot in the game. This is the spot around strategies and styles. Some styles needs a strategies. Some styles don't needs a strategies.
    So, some styles depends from strtategies restrictions. It's Ok. But these styles is not at the top of the builds rating!
    So, why we need these restrictions?

    // It was the main part. I have also an experimental mismatch for
    Gladiators are not able to switch strategies anytime they want, they need to have the opportunity and opening.
    But it is not important.
    Last edited by weaw; 12-12-2015 at 06:28 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •