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  1. #1
    Elite Master Adoede's Avatar
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    Jan 2014
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    511

    Thoughts on Attributes

    Since we have some new managers around, I thought it would be helpful for vets to share some of their observations about how each attribute effects a glad's performance. Any veteran managers out there feel free to chime in and add to these observations.

    STRENGTH
    Boosts attack power for strength-based weapons
    Increases damage done by strength-based weapons
    Increases how much equipment a Glad can carry before being penalized
    Increases HP slightly
    Increases Parry rate and effectiveness
    Increases Armor Penetration

    INTELLIGENCE
    Increases Skill learning rate
    Increases timely use of offensive skills in combat (like keeping opponents off-balance)
    Increases timely use of defensive skills in combat
    Increases Initiative and skill in keeping initiative
    Increases Parry ability and Defensive ability
    Increases efficiency in managing one's endurance

    AGILITY
    Increases number of attacks per round
    Increases initiative
    Increases defense
    Increases attack power of agility-based weapons
    Increases damage of agility-based weapons
    Increases accuracy of attacks
    Increases ability to get up off the ground
    Increases ability to escape entanglement

    STAMINA
    Increases endurance
    Increases chance to train attributes
    Increases hit points moderately
    Increases how much equipment a Glad can carry before being penalized
    * Possibly influences "will-rolls" such as whether your glad will give up or keep fighting after HP drops below 25%

    SIZE
    Increases hit points significantly
    Greatly increases how much equipment a Glad can carry before being penalized
    Small size increases defense
    * Seems to increase damage - especially from strength-based weapons
    * Seems to increase armor penetration rates or at least boosts attack power significantly

    PRESENCE
    Increases life protection rate
    Increases kill rate
    Decreases opponent's initiative
    Increases your ability to steal the initiative
    * Seems to influence how many ratings points a glad gets from a fight (a much more significant factor in blood gods)

    CHI
    Increases critical hit rate
    Increases critical hit damage and multiplier
    Increases chances of triggering "mystical" abilities
    * Some say it gives an overall boost to fighting ability

    LUCK
    Increases skill learning "lucky" rolls
    Increases rate of arena token drops
    * Seems to increase chance-rolls like knockout rate, escaping bonds, triggering defensive skills, etc.
    * Increases chances of opponent stumbling, fumbling, etc.


    * - Indicates I'm not sure about this effect, but I suspect it.

    Other veterans please feel free to contribute your thoughts to this thread
    Last edited by Adoede; 01-14-2016 at 11:02 PM.
    Adoede | Tevrosin

  2. #2
    Veteran Master weaw's Avatar
    Join Date
    May 2013
    Posts
    340
    High Presence can give an extra attack.

    I guess it because i've seen few times a Rage makes four attacks using two-handed weapon (it seems, it's impossible just at berserk rate).
    Extra attack looks like "GLADIATOR looks at the crowd as he hurtles around the battle field." and such.
    Last edited by weaw; 01-21-2016 at 11:40 AM.

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