Quote Originally Posted by Kreegan View Post
Looks like some of the balancing nerfed Wars all around. Heavy armour deflects less often and seems to be less protective overall, Create Distance doesn't trigger as often as before, etc. Or I'm just having a very consistent bad luck against all sorts of opponents. If the idea was to nerf the tanks, maybe their shield-boosting abilities should have been targeted instead.
And this is why I run every type of build...mitigates the effects of changes in balancing...