I'm afraid, this will not happen. We have some sort of specialities triangle in the Arms & Armour school: Rages are good vs Wars, Wars are good vs Theatrics, Theatrics are good vs Rages. There is no reason to break this pattern with own hands. Also, bleeding has some sort of inflation now. Because the Blood Bath skill adds few hundreds of bleeding with just one hit. This could lead to protection from bleeding rather than to increased bleeding.
I think, there is no problem like "Theatric vs War", but there is the problem with Tank fighting style: This style has no vulnerabilities by itself.
There are only four win/lose methods:
1. Drop health to 0;
2. Drop endurance to 0;
3. Fail a dice check at low health;
4. Knockout.
And the Tank style has not a vulnerability to any of these four. While Berserk style , for example, is the method to drop opponent's health by loosing Rage's endurance very fast.