Interesting changes, Nate. I prefer less PvE type stuff (specifically leveling/taverns) and more focus on the PvP. So I like this new direction. I'd suggest a stop to level cap increases; differences in level and therefore gear only contribute to a non-level playing field in the PvP arena.

As for the slower pace and fewer fights, this might be interesting in that we'd have to stop and read through each fight more thoroughly to analyze it. I'm interested to see how this plays out.