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  1. #11
    Elite Master Adoede's Avatar
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    Quote Originally Posted by Dainoji View Post
    I'm not. Takes intellect to know when to zig or zag. Agility to actually physically do it and stamina to keep doing it all fight.
    My point was just that it throws different factors into Rage builds that hadn't been there before - intellect on a Rage was non-existent. And agility on power builds is pretty low on the list of priorities. To pursue this skill one would have to go in a whole new direction with Rage class - which is what I assume Nate intended. Not a bad thing. Just an unexpected twist.
    Last edited by Adoede; 09-01-2014 at 10:59 PM.
    Adoede | Tevrosin

  2. #12
    Elite Master Alba Kebab's Avatar
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    I know, what a jam that Nate wants us to actually reconsider some new options and builds instead of just boosting the same old, huh.

  3. #13
    Elite Master oedi's Avatar
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    Ive seen Razael and Flonne trigger activated attacks when on the ground, is this an intentional or unintentional effect of this update?
    (Briteron_by), Theatrics, imperial guards, (subjects), MOTU

    Manager since December 2010.

  4. #14
    The Overlord Nate's Avatar
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    Quote Originally Posted by oedi View Post
    Ive seen Razael and Flonne trigger activated attacks when on the ground, is this an intentional or unintentional effect of this update?
    That was a bug and a fix has been uploaded. Please let me know if you continue to see it.

    Good luck in the Pit!

    -Nate-

  5. #15
    The Overlord Nate's Avatar
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    For the new skills you may find they are not a simple drop in replacement for your particular gladiator. They might be, they might not. Deeper changes might need to happen such as gear changes and strategy changes, etc. You may even find that certain skills work best when it is the end goal ahead of time and all previous skill choices compliment it.

    Good luck in the Pit!

    -Nate-

  6. #16
    The Overlord Nate's Avatar
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    Quote Originally Posted by crow View Post
    Great Job Nate!! Thanks now for us to figure out how to use these new skills. The nets seem a bit tricky right now.

    Just wondering if there is a rank 10 bonus like the other tier 6 skills have?
    The new skills don't have extra benefits at rank 10, the benefits they offer are just better the higher the skill level. I felt their effects were strong enough already that they didn't need a bonus at level 10.

    Good luck in the Pit!

    -Nate-

  7. #17
    Elite Master Adoede's Avatar
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    Nate, the new skills are great. They really expand the possibilities for each of the three styles. Now we have a potential Rage build that doesn't run 10 10 Berserk Entangle is loads of fun (dual whips!) and Down and Dangerous seems to work pretty well too. Every member of my Adoede stable is currently re-training something or other and that is actually pretty exciting.

    Now if I could just figure out how Hit and Run is supposed to work...(my power rage attacks about once every 4 rounds at rank 5)
    Last edited by Adoede; 09-02-2014 at 08:45 PM.
    Adoede | Tevrosin

  8. #18
    Elite Master Kreegan's Avatar
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    The Armoury still shows the old values for the repair cost reduction (although the new ones are certainly applied, my treasury can confirm it).

  9. #19
    The Overlord Nate's Avatar
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    The other drawback is that counterattacking glads still base the number of counterattacks on the amount you would have attacked without training hard to hit. Not sure if this second one is intentional or not.
    That was a bug, it has been fixed. Please let me know if you continue to see it.

    Good luck in the Pit!

    -Nate-

  10. #20
    The Overlord Nate's Avatar
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    Quote Originally Posted by Kreegan View Post
    The Armoury still shows the old values for the repair cost reduction (although the new ones are certainly applied, my treasury can confirm it).
    Updated. Thanks for letting me know.

    Good luck in the Pit!

    -Nate-

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