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  1. #1
    Elite Master Adoede's Avatar
    Join Date
    Jan 2014

    Crippling Might, Sunder Armor, or None?

    Hi Rage-experts

    I am trying to decide whether to switch my Power-rage from Sunder Armor to Crippling Might or not. Anyone know if Crippling might is more effective? Does it trigger once every round or every two rounds?

    Some even suggest that a rage should take neither Sunder Armor nor Crippling Might to maximize their chances of having Adrenaline Rush go off. So rage experts, what have you found to be most effective?
    Adoede | Tevrosin

  2. #2
    Pit Master Dainoji's Avatar
    Join Date
    Nov 2010
    With all the defensive war glads running around now I'm not sure I would want to give up on sunder armor. If you are going to build around AR then the fewer activated skills you have the better as it will increase your chances of AR going off.
    Stable: Pirate Booty
    Current Gladiators: Thunder Lips, Zippy Wunderbar
    Freed Gladiators: Chuck Norris

  3. #3
    I been thinking the same thing I been doing really good with seeing how my new Urk without it is hitting compared to my Eldars who have it. In fact since my Urk is kinda tall and heavy I been thinking of spec into War for Death From Above. Or only worrying about Rampage and Adrenalin Rush. Yet I'm still wary of Annihilate not working right too.

  4. #4
    Master Sotc's Avatar
    Join Date
    Feb 2013
    Generally I see 2H rages drop sunder armor so that they don't crowd out more important activated attacks (i.e. adren rush/rampage). Sunder armor makes more sense for dual wielders since they have more attacks and therefore a better chance they will hit the same armor piece again. Please note that the armor debuff only applies to a particular armor piece and is not global

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