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Thread: Balancing Pass

  1. #1
    The Overlord Nate's Avatar
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    Thumbs up Balancing Pass

    Greetings Pit Masters!

    We had a very lively debate on the forums recently and as a result I decided to push up the priority of some balancing issues that have been on the todo list for awhile. Balancing passes are done using data and not casual observations and thus may or may not be focused on areas you believed to be out of balance. With the exception of a few builds most are less than +/- 4% of the average which is a pretty amazing accomplishment from a balancing perspective given the number of builds and plethora of options and combinations within each build. I took a look at the various builds from all brackets that were having a harder time in the arena and came up with some changes that hopefully will make them more competitive. Things to expect in the Pit given the following changes are defensive builds will fair better against some speed/bleed builds and 2H and pole arm builds will fair better across the board. As always I'll be recording fight result data and if a few knobs still need a little tweaking here and there it will be done to make everything as balanced as possible.


    The below changes will go into effect early March:

    * A new weapon length mechanic has been put in place whereby shorter weapons vs longer weapons matchups yields less attacks for the shorter weapon due to the fact that it is harder to get within striking distance as the gladiator with the longer weapon will actively be trying to keep their opponent at bay. This will mainly be noticeable in 2H/Pole Arm vs non-2H/Pole Arm matchups but could show up in something like bastard sword vs dagger type matchups but it wouldn't be as pronounced.

    * increased the role strength plays in the check to stand up from the ground after being knocked down

    * increased the effectiveness of heavy armour

    * increased the effectiveness of shields

    * decreased the amount of bleeding defensive oriented gladiators receive


    Good luck in the Pit!

    -Nate-

  2. #2
    Legendary Master Cynaidh's Avatar
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    Very interesting changes!

    Weapon Length sounds very interesting!

    And oh ya... defensive warrior love got to love it
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  3. #3
    Elite Master Adoede's Avatar
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    That sounds really good! I wonder how 2H rage will fare with this new system.
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  4. #4
    Pit Master Apoca1ypse's Avatar
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    This sounds good Nate. I'm excited to see how things will pan out
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  5. #5
    Legendary Master Prinny's Avatar
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    Aaaand back to 2H Belca we go~

  6. #6
    Elite Master Kreegan's Avatar
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    Sounds really good. Maybe we'll finally see some bastard swords back into the end game. Not quite sure why the pole arms will be boosted though, they seem to do quite well.

  7. #7
    Quote Originally Posted by Kreegan View Post
    Sounds really good. Maybe we'll finally see some bastard swords back into the end game. Not quite sure why the pole arms will be boosted though, they seem to do quite well.
    There is no 2H with similar skills like that polearm (so you can't compare ). According your suggestions axes (79.9% and 76.7% top) are performing bad and need buff but polearms (74.8% and 54.8% top) are doing quite well .

  8. #8
    Elite Master Kreegan's Avatar
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    The only axes that are performing well are the light ones (1.75). There's no gladiator with heavy axes or any other heavy one-handed weapon on top 20 except Razael who's 19th and has one heavy axe (100/100 Rage, extra attacks...). War Hammers are also OK but not the Flails or the Morning Stars. Seeing some trend?

  9. #9
    Elite Master crow's Avatar
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    Awesome!! Glad to hear this. Excited about every single change coming. Most excited about the ability of wars getting back up after a knockdown.
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  10. #10
    Master Sotc's Avatar
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    Interesting, we'll see how this turns out. That is an awful lot of buffs at once, hopefully Nate has been careful with the increase/decrease numbers. Tanks will be super strong after the next update, I think.

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