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  1. #21
    Elite Master Alba Kebab's Avatar
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    Qu'ash - Weaponmaster of the Red Legion
    Qu'ash is a master-of-arms and head trainer of the Red Legion, which is no small feat for someone in charge of the trainning of a vast army like the Red Legion.

    Kel'thar - Battlemaster of the Red Legion
    If Qu'ash is the head master-of-arms in training the Red Legion, then Kel-thar is the field commander of the Red Legion in battle.

    Kraalu - Bastion of the Red Legion
    A champion of the Red Legion, calling him a walking fortress might be more appropriate, this is the backbone holding the center of the Red Legion battlelines and the beacon all others rally to when battle lines are broken.

    Graak - Headtaker of the Red Legion
    The other champion of the Red Legion. If Kraalu is the backbone holding the the Red Legion in formation, then Graak is the massive hammer with which the Red Legion smashes into foes. Graak is the awe-inspiring figure leading every charge, wading knee deep in the bodies of the fallen as he cuts a bloody swathe through the enemy to claim the enemy commander's head.

    Sesstha - Master Scout(assassin) of the Red Legion (female)
    Every army needs scouts to scope out the enemy to make up their battle plans, being the master scout in the Red Legions means not just checking out the enemy from afar, but also involves a lot more danagerous tasks such as sneaking into the enemy camp to steal intelligence/cause havoc, set up ambushes, and when possible - assassinating the enemy commander before battle is joined. All of these tasks requires the master scout to be just as deadly a combatant as her battlefield counterparts, and she still joins the field in battle too, serving as a battlefield assassin to find and pick off any important enemy hero/commander that escaped the wrath of Graak.
    Last edited by Alba Kebab; 04-20-2013 at 10:22 PM.

  2. #22
    Elite Master Team Kaos's Avatar
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    Here are some quickies that come to mind.

    Spainard - I think we all know why
    Skull Collector
    Thoraxe
    Wild Beast
    Blades Magee
    Back Ally Bruiser
    Sand Snake
    Knuckle Duster - Could there be a fighter so good, he doesn't need a weapon?
    Taran Tula
    The Fisherman - Are nets ever coming our way?
    Executionary Judge
    Thunder Dunder
    Cave Trug
    Shadow Thief
    Warlock
    Nauseum
    Immortalized Stable of
    TEAM KAOS

  3. #23
    Elite Master Kreegan's Avatar
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    Brother Varkas (Human)

    When Brother Varkas made his first sacrifice with a little more zeal than it could be expected from a neonate, his mentor thought that he takes his job seriously. When Brother Varkas killed his mentor, the senior priests of the temple thought that he's too unrestrained and should be taught discipline. And when Brother Varkas killed everyone in the temple, the city guards concluded that he's mad and started a hunt for him. But if you ask Brother Varkas about all these events, he will give you a very well-constructed and logical explanation why you can not really consider yourself a priest of the Blood Gods if you don't shed blood on every occasion. Then he'll probably kill you.
    The background of this overly-devoted priest is not very clear but one can say for certain that he's not just a cowardly murderer, stabbing your back or slitting your throat while you sleep. As several bounty hunters have been unfortunate to find out so far, Brother Varkas is more than a decent fighter and while his style may lack some finesse, it certainly has all the brutality that it needs to make the priest a frightening opponent even to seasoned warriors.

    Orkosh "Slavebane" (Urk)

    Many slaves in the Great Realm would prefer to receive dozens of whiplashes every day for the rest of their life than being in the company of Orkosh for even a moment. Universally known as the most cruel slave-hunter that has ever walked the earth, the stories of his atrocities disgust even slavers who like to torture their "stock" for entertainment. Many traders refuse to deal with him, knowing that his captives (those who make it alive anyway) are likely to be incurably insane after having spent just a few days with him. Certain slave-masters however are willing to pay huge prices for those survivors who haven't been broken body and mind by Orkosh's treatment and then turn them into the finest gladiators on the Arena.
    People say that Orkosh was once a slave himself, captured as one of the last survivors of his butchered tribe. Some suspect that he couldn't cope with the humiliation of being captured as some animal and forced to obey people he hates, so he grew to despise that weakness in himself and everyone else. According to the few people who can pretend to know him - usually fellow slave-hunters - his philosophy of life states that if you lose your freedom, you deserve everything.
    Last edited by Kreegan; 04-20-2013 at 11:44 PM.

  4. #24
    Alba's posts are very funny .

  5. #25
    The Overlord Nate's Avatar
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    Thanks everyone, these are great! Keep 'em coming!

    Good luck in the Pit!

    -Nate-

  6. #26
    Aspiring Master Stormcloak's Avatar
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    Mee-thok the Stillknife
    Spite Theatrics
    A proud warrior of the Nagua Tribe which was sympathetic to Khare in the war with Eastport. Returning home after a scouting mission, he found his village razed and his family murdered by an Easport raiding force. With nowhere to go, he left to join as a warband leader of the Council of the Tentribes. He harbours deep resentment of both Easport for the death of his family and of Khare for bringing the war to his nation. Brash and outspoken, he leads Khare raiding parties against the Easport caravans and will betray the Khare when it suits his purposes. A viscious killer, he often wears the lightest of armour and fights with both axe and knife. The Council, although sympathetic to his lost family is growing cautious of his motives, beleiving them to not be in the best interest of the tribes' survival. Mee-thok would rather the Tribes remain independent and believes that they will become a strong military and tading force in their own right.

  7. #27
    Elite Master Alba Kebab's Avatar
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    Hargus - Slave runner
    Slavers are just another line of honest business men trying to make a decent living off the misery of others less fortunate. Since everyone needs slaves, everyone needs slavers. Given the fact most slaves don't become slaves willingly, it goes without saying having the ability to knock another fellow senseless without killing them is a very handy skill for a slaver, it subdues the merchandise without seriously damaging them, much. That's exactly why Hargus is a slaver, and he loves his job.

    Pug - Slave guard
    Big enough to look imposing with a 2-hand weapon and armor? check. Can stand guard like a door post unmoving for hours on end? check. Don't really care about what or who he is guarding as long as he gets fed or paid, whichever is more important to him at the time? check. Can actually use that big weapon he lugs around effectively if things do get hairy? well, he might be a bit on the slow side, but if he does manage to hit you, well, you don't want to get hit by a big guy like that, even if he is slow.

    Igor - Big Slave Tamer
    What's the difference between what Igor and Hargus does? well, Hargus is in charge of your regular humanoid slaves, human-elaar-spites etc, Igor is the big game master: Trugs, Ogres, Trolls, or other large dangerous beasts. He used to be a wild hunter hunting big game to sell their exotic hides, until he met Hargus and realised his ability to bring down big beasts can be more lucrative if he applied them to enslaving beast-like trugs and ogres for the needs of the rich and powerful.


    Yellow-hoof - rebel leader(runaway slave)
    Supposedly this slave was from one of the savage tribes out in the great wilds. Apparently he's much smarter than he looks as well as being extremely dangerous, being a backwards caveman and all. He managed to escape the pens and spring a group of other desperate miserable assortments with him. The slavers who captured him saw the animal inside and was already giving him some basic combat training, in preparation to sell him to the pits of war to become a gladiator, but unfortunately the animal in this one was just too strong and escaped before his cage was sent to the pits. Not only that, he had managed to use some of that combat training to outfit himself and the rest of the group with some weapons and armor in the process of their escape, looted off the corpses of the guards they murdered of course.

    Horta One-eye - rebel slave
    To everyone one who knew the name of Horta One-eye, they'd speak his name with a healthy gob of spit. Horta was a swindler, cheater, backstabber, double-crosser, and probably likes cutting cute little canaries into pieces just for the fun of it. All of his business adversaries would have been much happier seeing him off dead, but unfortunately killing him would lead to a lot of questions, the best option was to make him go away without turning up as a corpse. So they ambushed him in an alley then sold him off to a passing slave caravan destined for another city so he will never return. Except Horta had the unfortunate, or the fortunate luck of being locked away in the same cage as Yellow-hoof, and managed to escape with the savage together.

    Urda - rebel slave (female)
    If one didn't mention this was a girl, or checked her extremities, you'd almost be forgiven to think she's a male. Arms and legs thick as treetrunks, with a bushy brows, angular face, heavy chin, barrel waist, gravelly voice, and a sloping gait. She was supposedly a menial servant that refused the advances of her master(yes, quite the perverted taste her master had), and broke several of his bones in the process of that refusal. Normally you'd think any master would have just cut off her head, but apparently he was still somewhat smitten with the he-woman and did not wish her dead, so she was sold off as a slave instead. Apparently her ungainly strength was quite helpful to the ragtag group of escaped slaves following Yellow-hoof.
    Last edited by Alba Kebab; 04-22-2013 at 12:17 AM.

  8. #28
    Aspiring Master Stormcloak's Avatar
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    Ugmug the True-sprite
    Ugmug certainly is an unconventional name for a Spite. And it's quite rare that a Spite is incompetent at hiding among foliage or climbing trees. And when you consider the fact that Ugmug is over 8 feet tall and weighs over one tonne you might get suspicious. Indeed, Ugmug is a Trug - the smallest of his litter and left abandoned as a cub and found in the wilderness by a band of Spites. They debated whether to leave him or kill him, but then decided to take him back for the village elder to decide what to do with. The elder realised that he would make a powerful ally and decided to adopt him into the tribe. Now fully grown, Ugmug serves as the champion and personal bodyguard to the Chief of the Council of the Tentribes. He is loyal, enjoys engaging in unarmed challenges, and earnestly believes himself to be Spite-born. Asides from his massive feedings (and rather massive leavings) he has integrated himself quite successfully into Spite culture.

    Karasta Longbraid
    Karasta served as a crewman under Captain Creigh on The Dauntless in the Vekkeran Navy. Growing to find that he resented the rather hard-handed Captain he, along with his mates Diggs and Stubbs, staged a mutiny, took over the ship, and sealed the captain in a barrel of rum and sent him adrift. Unsure of what to do next, he renamed the ship The Seawitch and turned to piracy only to find it to his liking. He blazenly sails the Eastern Coast trading lines, pillaging and plundering the merchant ships and coastal villages. Hot-headed and excitable, he is quick to give chase to those he believes to be easy prey.

  9. #29
    Fresh Meat
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    Any name from the hall of legends (maybe with "The Retired" title).
    Maybe this could be a cool boss maybe an event when some-one wins the battle royal of blood gods (maybe primus) they fight this gladiator after for special rewards.

    I'm not good with names, but i've seen alot of great ones here.
    And does this mean conquest is nigh?

  10. #30
    Elite Master Kreegan's Avatar
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    Zarbeg Han (Human)

    The story of this freelancer is so full of notable events which in turn have been so widespread as tavern stories that half of the people who have heard about him consider him a near-legendary character, and the other half – a product of eloquent charlatans. He is however most certainly real and even though a good part of his adventures is fairly embroidered, his fighting skills and ability to overcome impossible situations have been confirmed many times by people who are known to have neither imagination, nor sense of humor.
    Zarbeg Han is not a traditional mercenary – he doesn’t wait to be hired. Instead, he approaches those would-be employers who have jobs that are extraordinary, difficult to handle in time, unacceptably dangerous or have already been failed by several other “executives”. His services are always expensive and not necessarily paid in gold – as it is rumored, one of his more unusual trophies is the daughter of a mysterious foreign noble. Understandably, very few can afford to hire him but that doesn’t change the fact that during his whole career so far he has been unemployed for only one day (according to the story – the day after he acquired the said trophy from the mysterious noble).

    Magramathotha (Daemon)

    The old age changes everything and everyone, even a daemon. Magramathotha remembers more than all the races in the Great Realm have forgotten and doesn’t care about any of it. During his millennial existence, he has fought on both sides during the same war, offered his services without ulterior motives, tricked the Blood Gods and once even destroyed his physical manifestation to see what it’s like. His boredom finally overwhelmed him and he took the form of an ordinary man and started living among the mortal denizens of the Great Realm, even submitting his body to a normal aging process. Unfortunately (or maybe fortunately) an old rival decided to play a trick on him by convincing a particularly slow-witted demonologist to summon him in a forsaken castle, redesigned as prison for daemons by another daemon with a typically twisted sense of humor. Following that turn of events, Magramathotha reduced the demonologist to a bloody mince – mostly because he felt like doing something trivial than anything else – and concluded that the best way to mock his real captor is to stand and do nothing for at least half an eternity. As he later found out, this wasn’t really possible in that particular castle.
    Last edited by Kreegan; 04-23-2013 at 12:07 PM.

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