So this is a bit silly - one can constantly observe fights where a Theatrics (in much rarer cases a War) scores very low damage hits vs. a heavily armoured War but inflicts bleeding which can easily get above 150-200 points in a few rounds. Needless to say, the War drops soon after. The armour just adds encumbrance and while it protects against big hits, it does next to nothing against bleeding triggers. This basically makes the defensive War builds useless vs. most Theatrics builds which at some point will take Gratuitious Violence and probably Bloody Spectacle.

Given the above, going for Armoured Fortress in full Heavy Armour doesn't seem very attractive any more. Such build performs decently vs. some Rages but is extremely vulnerable to bleeders and with some strategy adjustment can be handled even by "standard" damage-dealing builds. Frankly, Crowd Pleaser + Shield seems to prevent more damage than all the defensive-orientated War skills combined.

The heavy armour on the other hand greatly encumbers the wearer and if you don't get both Armour Movement and Light as a Feather (and max them), you might as well forget to act before round 3-4 at the earliest.

Anyway, the question is - do the Wars, particularly the defensive types, need their protection boosted - either the armour or the skills - so they can at least stand a chance vs. bleeders? Or you think that a rock-scissor-paper approach is fine?