Along with the new skill trees a balancing pass on the races has also taken place which will be part of the same update as the skill trees. Please see below for the more notable changes:

Elaar
Ancient and wise, the Elaarans have long been feared for there supernatural reputation as the first children of the Blood Gods. Extremely agile and deft with years of experience protecting their lands has helped see more than one Elaaran sit atop the champion's throne!
Bonus: Armour Penetration
Bonus: Crit Effects Resistance
Penalty: Less Health


Trug
More monster than anything else, Trugs are vile, cruel creatures with no value for life. Extremely lazy and ill-tempered, were it not for their ability to crush all that stands in their way most Stable Masters wouldn't deal with them. Habits like eating their vanquished opponents or dismembering them only to throw the pieces into the crowd as prizes has made them one of the most talked about gladiators in the arena.
Bonus: Bleeding Resistance
Bonus: Extra Health
Penalty: Slow Initiative

Good luck in the Pit!

-Nate-