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  1. #1
    The Overlord Nate's Avatar
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    Thumbs up New Skill Trees FINAL




    This represents the final skill trees. Unless something major happens during testing this is what we'll be using.

    Regarding the respec your gladiators will get refunded an average number of training points based on their current skills and average attribute values.

    These refunded training points will not reset at the beginning of each day like normal training points.

    All skills (not attributes) will be reset with the exception of your weapon skill(s). Once you log in you'll have the option to also reset your gladiator's weapon skill(s).

    Once your gladiator reaches 100 skill points if they have any left over training points, the extra training points will be removed.

    There will be an option (a toggle) on the skills screen to allow you to use points until a skill is raised a full point. This will prevent you from having to click 1000s of times.

    All gladiators will be allowed to change their race one time if they want for free.

    For the purposes of the respec, assume all prerequisites are enforced at all times. I'm looking into some alternative ways to unlearn skills and once done so called "advanced" builds may again be available.

    I'll try and have a way for you to reset your points again during the respec process in the event you change your mind, however I strongly urge you to plan your build in advance.

    Start planning your builds now.

  2. #2
    The Overlord Nate's Avatar
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    Rage (Tier 1)

    Barreling Attack
    Strength, Size, Chi
    Activated (Offensive)
    Powerful move that knocks your gladiator's opponent to the ground.

    Devastating Power
    Strength, Size, Chi
    Passive
    All attacks land with bone crushing force increasing the power of your gladiator's critical strikes.


    War (Tier 1)

    Grim Determination
    Strength, Stamina
    Passive
    The soldiers of the Great Realm are trained to push their limits on the battlefield and in honor of that the Enforcer will allow them to fight longer than usual before pulling them out of the fight due to injury or exhaustion.


    Iron Jaw
    Strength, Stamina, Size
    Passive
    Increases your gladiator's chance of not being stunned or knocked out.


    Theatrics (Tier 1)

    Feint
    Intellect, Agility
    Activated (Offensive)
    A feigned attack catching your opponent zigging when they should have zagged increasing their Attack Power for the current attack.

    Called Shot
    Intellect, Agility, Presence
    Passive
    Psyching out their opponent and playing to the crowd your gladiator calls out where they'll attack next increasing the chances of hitting where they are aiming for and landing a critical strike.

  3. #3
    The Overlord Nate's Avatar
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    Rage (Tier 2)

    Sunder Armour
    Strength, Size, Chi
    Activated (Offensive)
    Requires Rage specialization.
    Requires 10 trains in Rage skills.

    Shattering strike that crushes plate, breaks chains and shreds leather and cloth reducing the armour value of the location hit.

    Blood Drunk
    Strength, Stamina, Chi
    Passive
    Requires 10 trains in Rage skills.
    Drunk on slaughter, your gladiator's Attack Power is increased as they look to obliterate anything unfortunate enough to get in their way.

    Brute Force
    Strength, Size, Chi
    Passive
    Requires 10 trains in Rage skills.
    Your gladiator's attacks smash through shields and weapons reducing the opponent's Defense.


    War (Tier 2)

    Battle Hardened
    Strength, Intellect, Agility
    Passive
    Requires War specialization.
    Requires 10 trains in War skills.
    Compulsory service in the military and untold numbers of battles have forged the soldiers of the Great Realm into legions of death. With such experience comes the advantage of knowing when and where to strike increasing their chance of landing a successful hit and for gladiators fighting with a shield this same experience translates into increased protection.

    Death From Above
    Strength, Stamina, Size
    Activated (Offensive)
    Requires 10 trains in War skills.
    The army of the Great Realm teaches its biggest soldiers how to leap into the air and rain death down onto their enemies by using their great size to break through defenses and inflict extra damage. Your gladiator will be taught this very same move and the bigger they are the harder they hit!

    Master of Arms
    Strength, Intellect, Agility
    Passive
    Requires 10 trains in War skills.
    All available weapon skills are considered to be the same level as Master of Arms. Weapon skills will never be lower then their current skill level and never higher then the highest weapon skill your gladiator has achieved.


    Theatrics (Tier 2)

    Signature Moves
    Strength, Agility, Presence
    Activated (Offensive)
    Requires Theatrics specialization.
    Requires 10 trains in Theatrics skills.
    Special attacks the crowd has come to love seeing your gladiator execute with style and flair. Gladiators learning these moves will be awarded with the ability to perform attacks that: sweep, blind, or disarm their opponent.

    Crowd Pleaser
    Intellect, Agility, Presence
    Passive
    Requires 10 trains in Theatrics skills.

    The crowd loves a good show and your gladiator has learned how to appear to take a hit when in reality they've deftly redirected or parried the attack instead awarding your gladiator with an increase to their Defense.

    Gratuitous Violence
    Intellect, Agility, Presence
    Passive
    Requires 10 trains in Theatrics skills.
    The crowd demands blood and your gladiator will learn how to give it to them. All your gladiator's attacks have a chance to inflict bleeding wounds causing their opponent to lose health at the end of every round.

  4. #4
    The Overlord Nate's Avatar
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    Rage (Tier 3)

    Armour Movement
    Strength, Agility, Size
    Passive
    Requires Rage specialization.
    Requires 30 trains in Rage skills.
    Knowing how to move and fight in Light Armour reduces the penalty to your gladiator's Initiative for wearing it and also teaches them how to actively use it defensively to deflect and absorb incoming attacks.

    Rampage
    Strength, Chi
    Activated (Offensive)
    Requires Rage specialization.
    Requires 30 trains in Rage skills.
    Monstrous attack delivering flesh splattering fury and possibly early retirement to your gladiator's opponent.

    Adrenaline Rush
    Strength, Stamina, Chi
    Activated (Offensive)
    Requires 30 trains in Rage skills.

    The massive rush your gladiator experiences increases their pain tolerance and awards them the ability to resist a portion of all damage dealt to them for the duration of the effect.


    War (Tier 3)

    Armour Movement
    Strength, Stamina, Size
    Passive
    Requires War specialization.
    Requires 30 trains in War skills.
    Knowing how to move and fight in Light, Medium or Heavy Armour reduces the penalty to your gladiator's Initiative for wearing it and also teaches them how to actively use it defensively to deflect and absorb incoming attacks.

    Never Say Die
    Strength, Stamina
    Activated (Defensive)
    Requires War specialization.
    Requires 30 trains in War skills.
    Soldiers of the Great Realm never lose heart regardless of how bad the situation might be. If they should ever find themselves with less than half their health and losing the battle, they will fall back on their legendary discipline and be rewarded with increased health to continue fighting and the ability to reduce the debilitating effects of low heath and endurance!


    War Cry
    Strength, Size, Presence
    Activated (Offensive)
    Requires 30 trains in War skills.
    The armies of the Great Realm are known for their War Cry and it is said the Thunder God himself taught them. Your gladiator's War Cry is no different and has a chance to stun their opponent. If resisted, your gladiator's opponent might still find they are too shaken to defend themselves properly.


    Theatrics (Tier 3)

    Armour Movement
    Strength, Agility, Size
    Passive
    Requires Theatrics specialization.
    Requires 30 trains in Theatrics skills.
    Knowing how to move and fight in Light or Medium Armour reduces the penalty to your gladiator's Initiative for wearing it and also teaches them how to actively use it defensively to deflect and absorb incoming attacks.

    Strength of the Crowd
    Strength, Agility, Presence
    Activated (Defensive)
    Requires Theatrics specialization.
    Requires 30 trains in Theatrics skills.
    Taking each hit with a flourish your gladiator works the crowd into an orgy of thunderous applause giving them a bonus to their Attack Power and Defense for the duration of the effect.

    Hamstring
    Strength, Agility, Presence
    Activated (Offensive)
    Requires 30 trains in Theatrics skills.
    Your gladiator will learn to humiliate and maim the enemy reducing the frequency of their attacks for the duration of the effect.

  5. #5
    The Overlord Nate's Avatar
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    Rage (Tier 4)

    Crippling Might
    Strength, Chi
    Activated (Offensive)
    Requires Rage specialization.
    Requires 55 trains in Rage skills.
    Terrifying strike that crushes anything in its path with the chance of preventing defensive skills from activating for the current attack.

    Heavy Scarring
    Stamina, Presence, Chi
    Passive
    Requires Rage specialization.
    Requires 55 trains in Rage skills.
    The barbarians of the Great Realm inflict beastly scars on themselves after each victory transforming their bodies into a living story and warning to any who would challenge them. With skin tougher than leather many a blade is met with failure.

    Annihilate
    Strength, Size, Chi
    Passive
    Requires Rage specialization.
    Requires 55 trains in Rage skills.

    Sending bones and brains flying in all directions is what the crowd desires and with each hit delivering extra damage to any gladiators using the tank or parry fighting styles your gladiator will fill their cup to overflowing!


    War (Tier 4)

    Intercepting Guard
    Strength, Intellect, Agility
    Passive
    Requires War specialization.
    Requires 55 trains in War skills.
    A defensive guard that helps to reduce the damage received while tanking or using a parry fighting style. Gladiators fighting with a shield will enjoy a much greater reduction to the damage they receive.

    Light as a Feather

    Strength, Intellect, Agility
    Passive
    Requires War specialization.
    Requires 55 trains in War skills.
    After hundreds of battles your gladiator has learned how to better handle the weight of armour and weapons allowing them to be less encumbered which offers numerous benefits on the sands such as increasing their initiative and the ability to get up off the ground quicker to name a few.

    Create Distance
    Strength, Intellect, Stamina
    Activated (Defensive)
    Requires War specialization.
    Requires 55 trains in War skills.
    A defensive move that stops the oncoming attack and has a chance of knocking the opponent far enough back that they lose an addition attack making up the lost ground.


    Theatrics (Tier 4)

    Knockout
    Strength, Agility
    Passive
    Requires Theatrics specialization.
    Requires 55 trains in Theatrics skills.
    Every crowd loves a knockout and every hit your gladiator delivers to their opponent's head has a chance to do just that. In addition opponents wearing no helm or a lightly armoured helm are at risk of being dazed by each hit to the head leaving them unable to attack until they get their bearings again.

    Overwhelming Presence
    Strength, Agility, Presence
    Passive
    Requires Theatrics specialization.
    Requires 55 trains in Theatrics skills.
    Stories of your gladiator's legendary prowess on the sands have reached every corner of the Great Realm causing all opponents to second guess themselves reducing their initiative.

    Surprise Ending
    Agility, Presence, Chi
    Activated (Defensive)
    Requires Theatrics specialization.
    Requires 55 trains in Theatrics skills.
    In an amazing display of skill your gladiator will redirect the oncoming strike and possibly any skill effects back to the attacker. Surprise!

  6. #6
    The Overlord Nate's Avatar
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    Rage (Tier 5)

    Total Carnage
    Strength, Agility, Chi
    Passive
    Requires Rage specialization.
    Requires 90 trains in Rage skills.

    As a master of the Rage specialty, your gladiator is a whirlwind of destruction awarded with more attacks and all your gladiator's critical hits have a chance of being elevated to the next level. At Rank 10 your gladiator is awarded a bonus to all their damage.


    War (Tier 5)

    Armoured Fortress

    Strength, Intellect, Stamina
    Passive
    Requires War specialization.
    Requires 90 trains in War skills.

    As a master of the War specialty, your gladiator is a tank awarded increased protection from all armour worn and the ability to use it to block and deflect more attacks. At Rank 10 all hits your gladiator receives will remove a portion of the opponent's endurance.


    Theatrics (Tier 5)

    Bloody Spectacle

    Strength, Agility, Presence
    Passive
    Requires Theatrics specialization.
    Requires 90 trains in Theatrics skills.

    As a master of the Theatrics specialty, your gladiator is the main actor in a theater of blood awarded the ability to inflict extra bleeding damage all the while performing a sublime dance of death with style and flair increasing their Attack Power and Defense. At rank 10 a portion of all bleeding damage inflicted will happen immediately instead of at the end of the round.

  7. #7
    Legendary Master Cynaidh's Avatar
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    Nice tier 5 for theatrics! Bleed happening at the end of the round was always one of the drawbacks of it, the fight could be over before the bleed happened!

    Looking forward to respec day!
    Manager of the Gold Stables: Ab and Ba Gold

  8. #8
    Quote Originally Posted by Nate View Post
    Sunder Armour
    Activated (Offensive)
    Requires Rage specialization.
    Requires 10 trains in Rage skills.

    Shattering strike that crushes plate, breaks chains and shreds leather and cloth reducing the armour value of the location hit.
    - Will the armour value be reduced only for the current strike or for the duration of the fight?
    - If one hit lands on say weapon arm on shoulder; another on forearm; and another on fingers will these be considered as the same location (weapon arm) or different individual locations?

    Regards

  9. #9
    Elite Master Alba Kebab's Avatar
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    Wait, I see what I was going to ask, nvm...

  10. #10
    The Overlord Nate's Avatar
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    - Will the armour value be reduced only for the current strike or for the duration of the fight?
    - If one hit lands on say weapon arm on shoulder; another on forearm; and another on fingers will these be considered as the same location (weapon arm) or different individual locations?
    Once a location is damaged is stays damaged for the length of the fight.

    shoulder, forearm, hand = arm

    Good luck in the Pit!

    -Nate-

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