RAGE (Tier 4)

Crippling Might
Activated (Offensive)
Requires Rage specialization.
Requires 55 trains in Rage skills.
Terrifying strike that crushes anything in its path with the chance of preventing defensive skills from activating for the current attack.

Heavy Scarring
Passive
Requires Rage specialization.
Requires 55 trains in Rage skills.
The barbarians of the Great Realm inflict beastly scars on themselves after each victory transforming their bodies into a living story and warning to any who would challenge them. With skin tougher than leather many a blade is met with failure.

Annihilate
Passive
Requires Rage specialization.
Requires 55 trains in Rage skills.

Sending bones and brains flying in all directions is what the crowd desires and with each hit delivering extra damage to any gladiators using the tank or parry fighting styles your gladiator will fill their cup to overflowing!


War (Tier 4)

Intercepting Guard
Passive
Requires War specialization.
Requires 55 trains in War skills.
A defensive guard that helps to reduce the damage received while tanking or using a parry fighting style. Gladiators fighting with a shield will enjoy a much greater reduction to the damage they receive.

Light as a Feather

Passive
Requires War specialization.
Requires 55 trains in War skills.
After hundreds of battles your gladiator has learned how to better handle the weight of armour and weapons allowing them to be less encumbered which offers numerous benefits on the sands such as increasing their initiative and the ability to get up off the ground quicker to name a few.

Create Distance
Activated (Defensive)
Requires War specialization.
Requires 55 trains in War skills.
A defensive move that stops the oncoming attack and has a chance of knocking the opponent far enough back that they lose an addition attack making up the lost ground.


Theatrics (Tier 4)

Knockout
Passive
Requires Theatrics specialization.
Requires 55 trains in Theatrics skills.
Every crowd loves a knockout and every hit your gladiator delivers to their opponent's head has a chance to do just that. In addition opponents wearing no helm or a lightly armoured helm are at risk of being dazed by each hit to the head leaving them unable to attack until they get their bearings again.

Overwhelming Presence
Passive
Requires Theatrics specialization.
Requires 55 trains in Theatrics skills.
Stories of your gladiator's legendary prowess on the sands have reached every corner of the Great Realm causing all opponents to second guess themselves reducing their initiative.

Surprise Ending
Activated (Defensive)
Requires Theatrics specialization.
Requires 55 trains in Theatrics skills.
In an amazing display of skill your gladiator will redirect the oncoming strike and possibly any skill effects back to the attacker. Surprise!