I see, so youre telling me those massive damage hits rages do are from bruises? No wonder they wear tin cans to cover their whole bodies!
Im telling you man Heavy Scarring is a War skill :D
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Plus i am standing by my guess that "Annihilate, Surprise Ending, and Knockout are all fight ending moves" :)
So warriors have to have one of them for it to be balanced :P
Interesting guesses! ;) Now for a few descriptions. See if you can match them up with their skill name. :)
A defensive move that stops the oncoming attack.
In an amazing display of skill your gladiator will redirect the oncoming strike and possibly any skill effects back to the attacker. Surprise!
The barbarians of the Great Realm inflict beastly scars on themselves after each victory transforming their bodies into a living story and warning to any who would challenge them. With skin tougher than leather many a blade is met with failure.
Create Distance - War, I can see it for Theatrics as well though.
Surprise Ending - Most likely Theatrics, so if Cyanaidh's guess about fight ending moves is right, Wars will get Knockout. Interestingly, Theatrics seem about as defensive as Wars with these new skills, but seem more dynamic.
Heavy Scarring - Rage, sorry Prinny :P
surprise ending is war, damn them wars...it is:confused:
heavy scarring sounds ragey enough for me:o
Rage
-Heavy Scarring
-Crippling Might
-Annihilate
War
-Create Distance
-Intercepting Guard
- Light as a Feather
Theatrics
-Knockout
-Surprise Ending
-Overwhelming Presence
Makes me sad to see that presence rage is probably going to disappear with OP being theatrics
I wont be surprised if your correct Apoca1ypse.
Man is anyone else feeling some concern for 2 hand rage at this point, OP and last stand where the skills that basically made it work and now they are both gone?
I'm going to guess that T5 skills are Shock and Awe for rage, Armored Fortress for war and perhaps a juiced version of showoff for theatrics
and yes, I am feeling concern for 2H rage... it seems like str/pres builds are going to be gone before they ever get a proper showing in primus.
And a few more tier 4 skill descriptions for you to match up!
A defensive guard that helps to reduce the damage received while tanking or using a parry fighting style. Gladiators fighting with a shield will enjoy a much greater reduction to the damage they receive.
Stories of your gladiator's legendary prowess on the sands have reached every corner of the Great Realm causing all opponents to second guess themselves reducing their initiative.
Terrifying strike that crushes anything in its path with the chance of preventing defensive skills from activating for the current attack.
Good luck!