http://www.pitofwar.com/images/pitof...tor_teaser.jpg
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So it's finally on the horizon? What are the chances to see it this year?
Frostee - this is actually one of the new schools that Nate has been hinting at for some time - three entirely new specialties to correspond with Arms & Armor's Rage/War/Theatrics specialties. It will certainly change the landscape of the game, but that's par for the course around here. It's nice that Nate consistently freshens up the game so it never gets stale ;)
Echo Kreegan - any timeframe for this? I'd like to prep some glads for retirement to make space...unless we will have the option to simply switch a legacy glad to the new school
Hmm looks like he's got a claw and a dagger... very interesting (blade + exotic mix?)
Damn that's an awesome pic! Looking forward to this school!
Glad you all are looking forward to this. :) New specialties will always require the same requirements as usual of having room in your barracks and then buying a slave and training them. Yes, lots of cool things on the horizon!
Good luck in the Pit!
-Nate-
So no one time re-training of old glads to the new specialties then?
I am one of the few players who has been around long enough to remember a time when reaching level 10 was a huge thing, and unlocking a tier 3 skill was breaking new ground for the community. I think it would be way more fun for everyone to gradually explore and unlock things as a group, opposed to having everything at our fingertips in one go. Sure, someone could powerlevel a glad, but I think it'd be a lot of fun when there's a lot of experienced managers all having gladiators rise through the ranks together, and exploring options together.
Agreed, instantly producing a fully developed gladiator from a completely new school is the opposite of fun and would be too slacker-friendly. Start from level 1 and go all the way to the top.
True enough. Straight up retirement it is then. Hopefully it won't take too long to find a new glad I like
This sounds awesome. I think an excellent solution to having to retire guys, which I'm sure most dont want to do is to allow us to enlarge our barracks. Let us pay shields to enlarge our barracks up to level 10 or something to accommodate the new warriors. I think this would be much preferred to retiring guys I want to keep. More money to Nate is a good thing right?
Cool! Can't wait! :D
Oh oh oh oh ooohhh!
*jumps up and down on his feet*
That is one bad ass piece of artwork Nate! Can't wait for more details!
How about some info Nate? Are you planning to expand the max barrack size for the new classes/races? Are you plannning to just smash the new guys in with the old or are you going to start a new arena for the new school..that then merges with the old at say primus level..or blood gods...hint.hint.. I am sitting on a couple HOL guys atm and it would really help to have some clue what your planning/thinking :p
Well, it would most likely help everyone to know what Nate is developping for us, but I like it the way it is: more tension :D
Looks great any other appetizers for the new school?
What are the chances of getting update or even release(woot) on Christmas holidays? It's been 4 months now. I guess you could slip some hints, Nate. ;D
Thanks for the question Kuljem I'm glad to hear you're excited about the new specialties. There isn't a release date for the new specialties, however, they are my focus now that the Blood Games are done. I don't have a lot to say about them right now, but, I can tell you that in order for a stable to be eligible they'll need to have retired at least one gladiator into the Hall of Legends. There may be some other prerequisites as well and I may offer an early access option for those managers who are interested. I'll release more info in the coming weeks.
Good luck in the Pit!
-Nate-
sounds like one of the most exciting things in this game's history is on the horizon :D
Thanks for reply!
I have glad(my first xD) that will be allowed to retire in few weeks, so I have that going for me, which is nice. :D
Looking forward to this!
I'm looking forward to this Nate!
Will the new school glads be competing against the old school or just within their own group?
Any chance we can get a sneak peak at the classes or skill trees? :D
Here's a little something to whet your appetite!
http://www.pitofwar.com/images/_Teas...s_teasers1.jpg
Hmmm. Do I retire Bruce to make another Bruce?
Lol, you're definitely going to have to make a new Bruce Apoc!
Nice art work on those Nate!
Mini-game I'm working on right now for the new update:
https://www.youtube.com/watch?v=SncapPrTusA
Good luck in the Pit!
-Nate-
Quote:
That pic looks awesome. I am so excited right now!!
Thanks! I do my best to give you all the best! When I set out to make Pit of War, one of my goals was to give browser games the same level of art, design and polish as AAA games with multi-million dollar budgets and 50+ person teams despite my very limited resources. Being an indie dev isn't easy, but quality is not something I'll overlook. I'll shut the game down before I let it degrade. It is one of the reasons things take longer than other games. Some people don't care about such things, but I do and I'm happy many of you appreciate it. :)Quote:
Nice art work on those Nate!
I have a hunch the rest of the art will blow your mind! ;)
Good luck in the Pit!
-Nate-
Your dedication to quality certainly shows Nate. Everything within the Pit of War universe feels cohesive. I know the big games have all the fancy graphics, animation, sound effects and all that jazz, but I think for all of us here it's about the gameplay and not the distractions. You've hit the mark on player engagement that I think a lot of new games lack. And for being a free to play game, you've done remarkably well with keeping it balanced and competitive.
Nice video too... Will that mini game be in the tavern or black market? Lol...
Yea, I gotta applaud you on the game's artwork, it's beautiful Nate! It's one of the things, before I understood the game or got in-depth into it, that got me hooked- just the art-style, props to you :)
I cant wait to use some nun-chucks.
Awhile back when new skills were being introduced we played a little game of unscramble the skill name! Below is the scrambled name of one of the skills for the next playable specialty. Solve this little riddle to unlock more details!
ECOP TSLUTCARH
Good luck!
-Nate-
cute calthrops %)
UPD.
"capture cloths" is another funny anagram.
But i think, Nate gives a hint: number of letters = (4, 9)...
"spectral touch"! Sounds like spell from WoW or something like. Nice. :)
Alright, here are my guesses;
Scop Cartluthe
Cartouche TSLP/PSTL/or any order of those left letters. :D
Rust Catchpole
Need to think some more....
It's totally Arch Octuplets.
If it wasnt for the 4, 9 spacint, I'd be saying Spectral Touch too.
What is Arch Octuplets?
O_o