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Originally Posted by Adoede Opponent is using a defensive style (parry-x, counterattack, tank)
Opponent is using an offensive style (lunge, slash, bash, berserk, kill shot)
Same for triggers based off the opponent's fighting style. That could also lead to a fight where glads keep just changing strategy in reaction to their opponent's strategy change
Same as above, however, the main reason is "trigger battles" would happen a lot with gladiators switching back and forth. This could be addressed by limiting the number of times strategies can change per round but that could come with its own issues.
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I know I wouldnt use them, but I think triggers like the following would be good.
I/My opponent is stunned
I/My opponent has an offensive bonus
I/My opponent has an offensive penalty
I/My opponent has an defensive bonus
I/My opponent has an defensive penalty
Clearly since most of those are already in the game except for "I am stunned" which wouldn't make sense, since you are stunned and incapable of changing strategies and the defensive bonus ones. ;) Might have to change the "Apoc is still a Ninja" comment and replace it with "Apoc used to be a Ninja!" as Ninja's need to be very observant of their environment! ;)