Originally Posted by
Kreegan
Hard to Hit and Entangle look really promising and I can already see quite some tactical uses but Down and Dangerous is really uninspired, judging from its description. That skill basically cancels itself (getting up faster) and gives no bonus if your gladiator doesn't get knocked down. Armoured Fortress already provides some extra defense, even for prone fighters. And the War tree already has more than enough "may or may not do something" skills.
I'd suggest to move the faster recovery effect to Light as a Feather where it belongs from day 1 and come up with something else that is supposed to compete with Armoured Fortress. There are quite many possible alternatives. Damage deflection with returned bleeding at level 10 (Spiked Armour?), increased Critical Protection with some (reasonably low) chance to halve the attack damage at level 10, maybe even something offensive like reducing the off-hand weapon damage penalty and adding extra Attack Power at level 10 (Ambidexterity or something), just to name a few thing which would really make me think if I should take Armoured Fortress or the other skill.