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It doesn't trigger at the same time, here is the answer to the private message i sent Nate asking about it a few months ago:
Everything is working correctly, the discrepancy you are seeing is because the criteria for Last Stand to go off is met before the criteria of "Opponent is trying to Give Up". I'll make a note of this and look and see if this should be changed in the future.
Good luck in the Pit!
I can confirm that, neither "Opponent is very injured", nor "Opponent is trying to give up" make the respective strategy trigger at the same time when Last Stand triggers - tried them both. It's just not counterable no matter what you try. :(
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the reason why its like this i believe lies in the fact that to successfully use Axe/mace for offensive(damage) purposes you only need strength and int. Very simplified id say damage is something like this: damagebonus(str)+ average of weapon stats. That gives you a very good return on the invested strenght for all axe/mace wielders. This also explains why, in my opinion, its so hard to get consistantly high damage out of polearms. Its the only weapon that need 4 stats: str, int, agi, stam. I include strength here for all weapons because i belive that the damage bonus you get from strength are essential for most builds.
I think it's a matter of armour penetration power. Axes and maces deal almost the same damage against lightly and heavily armoured opponents, effectively ignoring the bonuses that heavy armour provides while the polearms are much less affective vs. good armour. Axes & Maces gladiators normally beat 2H/Polearms gladiators without breaking a sweat.