Originally Posted by
Abbatoir
I disagree muchly in this regard.
It isn't acceptable behaviour to twink in any form and it is the sarcasm equivalent to humour as it is to skill/strategy. It's a cheap and dirty method to gaining an advantage that just makes the person involved better off but for no real show of skill. The game wouldn't be what it is if everything was linear and I suspect that the developer wants it to stay a thinking man's game rather than a twinking man's game. Or a linear, one size fits all, click button mess.
I like that one little change can severely screw up my success. With my second gladiator I have been losing recently and I'm trying to figure out, on my own, by studying my fight form what I did different. What fun is there snarkily finding the cure-all method that uses the games mechanics in a way it was never intended? What skill is there if everything is made more linear?
With regards to the Tavern and the other PVE content, its not so much that I think the Tavern is a vital part of the game - I think it adds to the depth of the game, but perhaps the current incarnation is not interesting enough so people just use it as a resource rather than what it could be. I think that I skip reading most of the Tavern missions because they're basically low threat npc battles. What I would love to see is more of a sideline story, like in those old nutty WWF games, where you make a choice and it affects the drama of the inter-stable politics, or it breaks out into a fight. I don't know what it would be based on, but I think something like that would achieve more. I'd even contribute to helping with writing if it was needed.
But in terms of moving more into a PVP direction, the emphasis should always be on players ACTUALLY using the mechanics to create GENUINE skill based performances (as in player skill, not skill points) and I think thats what the Dev wants and is working towards.
I also seem to remember you were advocating that twinking method?