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This is true in theory...however, with the current state of the game, I am encountering an ever-increasing number of opponents who are simply decked out in Attack Power Purple, particularly the Rage and War fighters, and at that point Counterattack simply cannot hold it's own unless, as you alluded to, the defender is also decked out in Defense Purple
As would be expected in this game type platform, the gladiator with the big trophy gear will always have the advantage between 2 evenly skilled fighters.
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As for "good defensive skills", there really aren't any available to the Theatrics gladiator with the exception of Iron Jaw....which has proven to be almost as worthless and broken as Finishing Blow in my experience...unless you go outside the Theatrics tree
Armor gear is the defensive nuetralizer for a theatric fighter. But this is a debate that falls upon my long ago hissy fits that Theatric fighters are outclassed vs the Rage and War gladiators within thier respective skill tree's.
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"High agility is certainly a benefit, but it is by no means a mitigating factor when using Counter-Attack against a skilled Rage gladiator....particularly if he has pre-purchased his wins in the form of epic level items. The idea behind Counter-Attack, and certainly the way it has been run in my experience, is that you are trying to match your opponent blow-for-blow...which is a fatal decision if your opponent "blows" much harder than you do."
Agility helps out in eluding some of the bigger hits it seems but like you say cannot be counted on soley to best a Raging beast and his mace's or 2 handed weapons.