Originally Posted by
weaw
I not sure, but perhaps we have different "kinds" of disarming in the game? Or something like "quality of disarming"?
I mean, may be some difference , depending on what the skill was used to disarm, depending on the Attacker's stats and so on.
"Disarmed" is the state like "Blinded", "Ensnared" and so on. We can't see an image for it, but it does not make such a state something else...
So, this state may have some parameters inside itself. Like duration for Blindness, percent for Hamstring etc.
In the case of Disarmed this parameter is not the duration IMHO. So, if that parameter really exist, it's ... the quality. Or something like that.