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View Full Version : Possible Race's and Bonuses associated.



CaineDeSoulis
01-04-2012, 09:54 PM
Daemon~ Bonus: 1. + PRE 2.???, Negative:???

Gnoll~ Bonus: 1. +Chi 2.???, Negative:???

Snivler~ Bonus: 1. +Agi 2.???, Negative:???

Spite~ Bonus: 1. +Luck 2.???, Negative:???

Elaaran~ Bonus: 1. +Int 2.???, Negative:???

Trug~ Bonus: 1. +HP 2. +Size, Negative: -Endurance

Urk~ Bonus: 1. +Str 2.???, Negative:???

Ogre~ Bonus: 1. +Atk 2.???, Negative:???

Dunderen~ Bonus: 1. +Sta 2.???, Negative:???

^^^^^^^^^^^^^^
Whats everyone think of this list?

(the above is completely inaccurate)

Apoca1ypse
01-05-2012, 04:44 AM
ogre would be extra str and size, neg agi imo

Cynaidh
01-05-2012, 01:04 PM
Can't wait to see the official list

CaineDeSoulis
01-05-2012, 02:30 PM
actually i took these bonuses from the achievements list

Apoca1ypse
01-05-2012, 09:02 PM
ahh, that makes sense then :3

Nate
01-05-2012, 09:40 PM
Think more outside the box... ;)

BlkTmplr
01-05-2012, 10:17 PM
^ Made me laugh. :D We are going to have no idea until the release.
Hoping its soon.

Nate
01-05-2012, 10:44 PM
Here's a hint to get you moving in the right direction. One of the races will have an inherit ability to cause more bleeding damage, while another race will have the pesky ability of not getting knocked to the ground so easily...and rumor has it one of them will have a negative to their initiative...

nova1491
01-06-2012, 12:31 AM
The sex change cost 10 trophies. haha. i thought it was 10 *.33 = 3 or 4 trophies. heart sank when i clicked the button and 10 was deducted.

CaineDeSoulis
01-06-2012, 10:53 AM
alright then whats the positive for human?? or has it not been implemented yet?

so are we looking at 10 different races?!?

Dunderen

Ogre

Urk

Trug

Elaaran

Spite

Snivler

Gnoll

Daemon

Human

If 10 playable races are involved this will effect every manager at every level of competition. Anyone else going to be reading their tavern missons more carefully if this is full or atleast partial list of the upcoming races. BTW Bravo Nate for not going the traditional elf/orc/dwarf route with races makes things alot more flavorful and interesting.

If anyone notices any oddities with tavern opponents reduced size, increased size an almost unnatural quickness, heavy bleeding damage, good defense stronger than normal attacks, resistance to knockdown,bleeding,stun etc etc.. or slowness in initiative.