DaMuchi
05-28-2011, 09:02 AM
It'll be nice if the tavern fights were not just fights and a random chance to get a reward. Perhaps adding one more step before the fight would be interesting.
For example, a attribute roll that if failed will give a penalty during the battle. I think I once saw one quest saying that there were traps around the area and stuff. If I use that as an example, it will be something like this.
"Your gladiator approaches the thug's den.
*Dexterity Roll*
Your gladiator triggers a tripwire and darts fire out from the walls.
.
.
.
So your gladiator has to fight the battle with let's say... a bleeding wound from the very beginning.
The scenarios are endless. Your gladiator gets knocked down by swinging log trap and begins the fight prone or maybe even finds a bonus chest at the end which requires intelligence to unlock.
I believe this makes the tavern battles a bit more exciting as the outcomes will begin to vary more.
What do you guys think?
For example, a attribute roll that if failed will give a penalty during the battle. I think I once saw one quest saying that there were traps around the area and stuff. If I use that as an example, it will be something like this.
"Your gladiator approaches the thug's den.
*Dexterity Roll*
Your gladiator triggers a tripwire and darts fire out from the walls.
.
.
.
So your gladiator has to fight the battle with let's say... a bleeding wound from the very beginning.
The scenarios are endless. Your gladiator gets knocked down by swinging log trap and begins the fight prone or maybe even finds a bonus chest at the end which requires intelligence to unlock.
I believe this makes the tavern battles a bit more exciting as the outcomes will begin to vary more.
What do you guys think?