slanx
09-06-2016, 06:48 PM
Hey all,
Can anyone enlighten, I've definitely seen marginal increases by targeting Int.
There seems to be a very big diminishing returns on training, or force training to level 10 weapon. At what point is it a waste? For me it seems level 7.
I've a lvl 77 int glad and to train above level 7 in weapon I'm looking at a 36% chance.
I would think based specifically on chance, levelling the other useful skills to similar level, (in my case 7. 6 to 7 probably had 10 fails at 77 int, so 10 wasted training points.) would be wise first.
I guess the point of the post is, is there an INT value already in place that people have found/tested to have the least diminishing returns without completely screwing up the other stats. Luck aside of course.
Tough I suppose to gauge but I'll try to update as I will focus on INT for a time.
Can anyone enlighten, I've definitely seen marginal increases by targeting Int.
There seems to be a very big diminishing returns on training, or force training to level 10 weapon. At what point is it a waste? For me it seems level 7.
I've a lvl 77 int glad and to train above level 7 in weapon I'm looking at a 36% chance.
I would think based specifically on chance, levelling the other useful skills to similar level, (in my case 7. 6 to 7 probably had 10 fails at 77 int, so 10 wasted training points.) would be wise first.
I guess the point of the post is, is there an INT value already in place that people have found/tested to have the least diminishing returns without completely screwing up the other stats. Luck aside of course.
Tough I suppose to gauge but I'll try to update as I will focus on INT for a time.