Kreegan
11-03-2015, 11:33 PM
For some time I've been trying to figure out how the gladiators in Blood Gods are rewarded for their fighting performance. It does seem that the game gives more points to gladiators fighting offensively than to the defensive types - it could be because the offensive gladiators win with full or close to full health more often but I doubt it's just that. For example, my three Blood Gods gladiators are currently ranked like this:
Arkal - 8th with score 23-17-0, 1418 points
Thornwall - 12th with score 24-16-1, 1385 points
Toros - 14th with score 23-17-0, 1376 points
Without going into details, Arkal is the most offensive fighter of the three. Despite having 1 less win and no kills compared to Thornwall, he's still 33 points ahead. I can't really say that he performed drastically better in the individual fights either. Same thing seems to be observable with the Rages, who of course understand only offense, even the dodgers - more points per win compared to the defensive builds, especially the tanks. Like I said though, this could also be related to the all-or-nothing fighting styles of the offensive builds which often result in either crushing victories, i.e. a lot of points, or crushing defeats - which are no different from the very close defeats, always giving 0 points. Any thoughts?
Arkal - 8th with score 23-17-0, 1418 points
Thornwall - 12th with score 24-16-1, 1385 points
Toros - 14th with score 23-17-0, 1376 points
Without going into details, Arkal is the most offensive fighter of the three. Despite having 1 less win and no kills compared to Thornwall, he's still 33 points ahead. I can't really say that he performed drastically better in the individual fights either. Same thing seems to be observable with the Rages, who of course understand only offense, even the dodgers - more points per win compared to the defensive builds, especially the tanks. Like I said though, this could also be related to the all-or-nothing fighting styles of the offensive builds which often result in either crushing victories, i.e. a lot of points, or crushing defeats - which are no different from the very close defeats, always giving 0 points. Any thoughts?