Kreegan
06-05-2014, 02:18 AM
The mechanism that generates the "price" of the attribute bonuses that each item provides has been more or less clear for some time - Size is expensive, Chi is cheap, the price inflates with the increase of the bonus of one particular attribute (for instance, +20 Strength seems to cost about as much as +10 Strength, +10 Agility and +10 Presence on a single item) and so on. Today however I stumbled upon something... weird.
Equipped weapon:
http://s28.postimg.org/r9ml3wesr/Equipped_weapon.png
Blacksmith weapon:
http://s30.postimg.org/kdegll3mn/Blacksmith_weapon.png
On top of it, what the Blacksmith sells is 1 level weaker.
Speculation: There is more than 1 "generation" of items, following different pricing schemes. Not sure if the item bonuses are created automatically (with some "item generator"), or Nate makes each and every one of them manually, but the above example doesn't look quite right.
Equipped weapon:
http://s28.postimg.org/r9ml3wesr/Equipped_weapon.png
Blacksmith weapon:
http://s30.postimg.org/kdegll3mn/Blacksmith_weapon.png
On top of it, what the Blacksmith sells is 1 level weaker.
Speculation: There is more than 1 "generation" of items, following different pricing schemes. Not sure if the item bonuses are created automatically (with some "item generator"), or Nate makes each and every one of them manually, but the above example doesn't look quite right.