Grimm357
03-14-2014, 01:33 PM
I'm going to be concise and short with this post.
I became curious as to how to maximize control over the Street Games. Probability & Statistics is an ugly/beautiful thing.
My goal was/is to find out which numerical values are most likely to be rolled with 6 dice. Once I obtained this (hopefully valid) information, I decided to apply it by only gambling in the Street Games when most (or all) of the best prizes fall on number totals that are more likely to occur.
I found a handy site called: anydice.com
I used "output 6d6" (Six, six-sided dice are rolled)
Not entirely sure how accurate the results are since the odds of rolling a total of 6 with all 6 dice comes out to 0.0%...
20-22 yield the highest roll total probability, 17-25 being the overall best numbers to have top prizes on when rolling in the SG.
PLEASE NOTE: I will be the first to say these results may not be 100%, but I do not think they are completely false.
Thoughts? I doubt I am the first to try this or implement such an idea. Did anyone else do this?
I became curious as to how to maximize control over the Street Games. Probability & Statistics is an ugly/beautiful thing.
My goal was/is to find out which numerical values are most likely to be rolled with 6 dice. Once I obtained this (hopefully valid) information, I decided to apply it by only gambling in the Street Games when most (or all) of the best prizes fall on number totals that are more likely to occur.
I found a handy site called: anydice.com
I used "output 6d6" (Six, six-sided dice are rolled)
Not entirely sure how accurate the results are since the odds of rolling a total of 6 with all 6 dice comes out to 0.0%...
20-22 yield the highest roll total probability, 17-25 being the overall best numbers to have top prizes on when rolling in the SG.
PLEASE NOTE: I will be the first to say these results may not be 100%, but I do not think they are completely false.
Thoughts? I doubt I am the first to try this or implement such an idea. Did anyone else do this?