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View Full Version : Lost to an opponent with 0 health



David
07-15-2013, 07:57 PM
ONEFOURTYONE flashes frantically to and fro.
ONEFOURTYONE makes a direct attack with his PRIMEVAL SPEAR OF THE BLOOD GODS.
The blow to CHARYBDIS's hip lands with cyclopean force! (+239 Damage)
ONEFOURTYONE flashes right at his opponent.
ONEFOURTYONE strikes at CHARYBDIS and looks to skewer him.
CHARYBDIS
ONEFOURTYONE
190/1245
190/1245
0/1832
0/1832
71/103
71/103
151/173
151/173
Attack Power
-15
Bleeding
382
Attack Power
-15

CHARYBDIS masterfully redirects the energy of the attack! (-Surprise Ending-)
Savage lunge above ONEFOURTYONE's waist punctures a kidney and destroys all healthy tissue in the blades path! (+174 Damage)
• Charybdis's Attack Power: +15 (1 round)

ONEFOURTYONE brings his weapon down only to be blocked by the Enforcer!
The fight lasted 46 seconds!
Charybdis Is Awarded:
0 XP
2 Training Points
The Enforcer presents Charybdis with their share of the fight purse!
1650
Back to The Arena Gates


I am not exactly sure if this is a bug, but my glad lost when his health was at 190, while the opponents was 0. Is this the grim determination in work, because if so, I think that needs changing. Does raise the question of what amount of hit points you have to lose to die, or can the enforcer ignore hit points and save whoever he wants, regardless if a glad on the brink of death gets dealt a blow that would put him at -1000 health. But its not so big of a deal, close fight anyways, and I am sure I have had it work in my favor before as well.

Dainoji
07-15-2013, 08:25 PM
This has been mentioned before and if I remember correctly Nate said the fight engine deals in decimals and the fight output we see is rounded, so ONEFOURTYONE could have had 0.3 health or some value between 0 and 0.5.