Jervaj
04-07-2013, 08:43 AM
When people talks about strategies it seems that ussually bloodlust and activty go together. They move them up and down simultaneosly and dont ussually have more than 2 points difference between them.
What about the viability of having very different bloodlust and activity?
They both make glad lose more endurance and accuracy. Activity gives more atacks (and reduces a little the damage) while bloodlust gives mainly more damage.
Would be an option to no lose that much accuracy and endurance to have one high and the other low?
High activty and low bloodlust may help to land small strikes that can make bleedout you enemy while you dont lose that much endurance.
In the other hand high bloodlust and low activity may help those who use big weapons to no strike much but when they do be more accurate and land massive blows without tiring out much fast.
Both seem viable strategies in paper, speccially if fight is going on and glad starts to be tired, or versus glads with low initiative styles.
What do you think?
What about the viability of having very different bloodlust and activity?
They both make glad lose more endurance and accuracy. Activity gives more atacks (and reduces a little the damage) while bloodlust gives mainly more damage.
Would be an option to no lose that much accuracy and endurance to have one high and the other low?
High activty and low bloodlust may help to land small strikes that can make bleedout you enemy while you dont lose that much endurance.
In the other hand high bloodlust and low activity may help those who use big weapons to no strike much but when they do be more accurate and land massive blows without tiring out much fast.
Both seem viable strategies in paper, speccially if fight is going on and glad starts to be tired, or versus glads with low initiative styles.
What do you think?