View Full Version : New Skill Trees Sneak Peek Part V
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Rage (Tier 5)
Total Carnage
Passive
Requires Rage specialization.
Requires 90 trains in Rage skills.
As a master of the Rage specialty, your gladiator is a whirlwind of destruction awarded with more attacks and all your gladiator's critical hits have a chance of being elevated to the next level. At Rank 10 your gladiator is awarded a bonus to all their damage.
War (Tier 5)
Armoured Fortress
Passive
Requires War specialization.
Requires 90 trains in War skills.
As a master of the War specialty, your gladiator is a tank awarded increased protection from all armour worn and the ability to use it to block and deflect more attacks. At Rank 10 all hits your gladiator receives will remove a portion of the opponent's endurance.
Theatrics (Tier 5)
Bloody Spectacle
Passive
Requires Theatrics specialization.
Requires 90 trains in Theatrics skills.
As a master of the Theatrics specialty, your gladiator is the main actor in a theater of blood awarded the ability to inflict extra bleeding damage all the while performing a sublime dance of death with style and flair increasing their Attack Power and Defense. At rank 10 a portion of all bleeding damage inflicted will happen immediately instead of at the end of the round.
Kolodis
12-11-2012, 10:25 AM
Only giving out the Rage tier 5...that's mean :(
Cynaidh
12-11-2012, 11:03 AM
wow... that's a cool rage ability right there! cant wait to see the rest!
Prinny
12-11-2012, 12:12 PM
Oh god...more attacks + Total Carnage + Overwhelming Presence...The war and theatrics skills better be as good as this is Nate! I propose Hamstring, Warcry and Create Distance for the wars Tier 5 skill!! :D
AngryVermin
12-11-2012, 04:52 PM
From the Tier 5 Theatrics Pose, I recommend the name be changed to
"Fire-Power!" link (http://www.youtube.com/watch?v=8z5JFc8-TQM)
Apoca1ypse
12-12-2012, 03:23 AM
MORE ATTACKS!!! YAY!!! 2H rage stable is pleased!!!
sevenseas
12-12-2012, 03:41 AM
Don't get your hopes up Apoc....i have a feeling that the wars are still gonna give us Ragers a pretty hard time, and now with theatrics have what is it 2
"knock-out-ish" skills....Oedi is gonna make the most of them, damn him and his 27hp knock outs.
I'm a bit nervous about rebuilding tho...maybe i've learned enough to get at least one guy to the top for a minute, but maybe i'm gonna be a noob all over again:eek:
I hope the grace period to rebuild our guys in the new skills is a nice long one...I'd hate to have to come up with new builds for all 13 of my guys in a week or something.
Hey Nate...just an idea....maybe it would be possible to kill ALL of the glads in the game until they have been resurrected and rebuilt, so no one is caught with their pants down...please?:o
Lunarion199
12-12-2012, 05:43 AM
Maybe I am expecting a bit too much but... Will it be possible if we are allowed to re-decide the race and speciality of our gladiators as well... Because, few skills have moved from their original skill tree to the different ones. I, for example, had it working with a spite rage with create distance, or a dunder war making up with hamstring, or a theatrics trug further reinforced with heavy scarring; but will now have to rethink within a limited range of options in the available skill tree. Because the tier 5 skill needs 90 points it will be difficult to train the slave over multiple skill trees now.
Any thoughts?
Regards
Cynaidh
12-12-2012, 06:06 AM
Because the tier 5 skill needs 90 points it will be difficult to train the slave over multiple skill trees now.
Yup with the tier 5 skills being this good (assuming the rest are as good as the rage one) I have to get guess that the "Age of Hybrids" is coming to an end and we are moving into the "Age of Specialists" where glads with 100 points in one tree will be much much more common.
Apoca1ypse
12-12-2012, 08:08 AM
Yup with the tier 5 skills being this good (assuming the rest are as good as the rage one) I have to get guess that the "Age of Hybrids" is coming to an end and we are moving into the "Age of Specialists" where glads with 100 points in one tree will be much much more common.
Yay! may my pure breeds go forth and conquer
Yup with the tier 5 skills being this good (assuming the rest are as good as the rage one) I have to get guess that the "Age of Hybrids" is coming to an end and we are moving into the "Age of Specialists" where glads with 100 points in one tree will be much much more common.
I wouldn't bet the farm on that. ;)
Hey Nate...just an idea....maybe it would be possible to kill ALL of the glads in the game until they have been resurrected and rebuilt, so no one is caught with their pants down...please?:o
Neat idea, genocide the entire arena. How about....No. ;)
Maybe I am expecting a bit too much but... Will it be possible if we are allowed to re-decide the race and speciality of our gladiators as well... Because, few skills have moved from their original skill tree to the different ones. I, for example, had it working with a spite rage with create distance, or a dunder war making up with hamstring, or a theatrics trug further reinforced with heavy scarring; but will now have to rethink within a limited range of options in the available skill tree. Because the tier 5 skill needs 90 points it will be difficult to train the slave over multiple skill trees now.
I wouldn't say your options are limited at all, with a complete reset your options are WIDE open! I'm sure you'll be able to come up with a great build either similar to what you are trying now, or completely different yet still highly effective.
Good luck in the Pit!
-Nate-
Lunarion199
12-12-2012, 12:44 PM
Wow.. so please now let us know what Armoured Fortress and Bloody Spectacle mean... :)
sevenseas
12-12-2012, 03:52 PM
i have mixed emotions here, because some of us have spent real money....too much real money unlearning and rebuilding, and to think that we just threw our money away and no regard is going to be shown to that fact,... and if we want the same depth in our new builds we have to spend that money all over again?!
to think about it like that really kind of pisses me off. I for one, vote that for olympians at the change over... the skill requirements be removed. I don't expect this post to make a difference in anything really, but i firmly believe that the money we spent should still count for something...
Kreegan
12-12-2012, 03:57 PM
Wow.. so please now let us know what Armoured Fortress and Bloody Spectacle mean... :)Armoured Fortress is basically a fortress with armour - hence the name. And Bloody Spectacle is the British way to say F****** Spectacle or Damned Spectacle. Hope this helps. :)
sevenseas
12-12-2012, 04:57 PM
Armoured Fortress is basically a fortress with armour - hence the name. And Bloody Spectacle is the British way to say F****** Spectacle or Damned Spectacle. Hope this helps.
Hehehe...smart a$$
Armoured Fortress description just added.
Cynaidh
12-13-2012, 07:55 AM
Oh ya the warrior scum is back! More armor and blocks + you loose extra endurance every time you hit them, glads are going to be dropping by the bucket loads. :)
Lunarion199
12-13-2012, 01:21 PM
Nate, will it be possible for you now to consolidate all skills with their descriptions into a new single thread? It will help us to review everything at one glance - including the amendments recently being made to the skills as required.
Regards
Apoca1ypse
12-13-2012, 07:42 PM
Nate, will it be possible for you now to consolidate all skills with their descriptions into a new single thread? It will help us to review everything at one glance - including the amendments recently being made to the skills as required.
Regards
+1
that's a great idea
Lunarion199
12-14-2012, 06:10 AM
i have mixed emotions here, because some of us have spent real money....too much real money unlearning and rebuilding, and to think that we just threw our money away and no regard is going to be shown to that fact,... and if we want the same depth in our new builds we have to spend that money all over again?!
Could one option be to let the skills be unlearned using training points but in the rewinded way?
Presently we learn skills using trophies or training points; while unlearn just using trophies. If we could unlearn by investing training points again, be it with very less probability... This might perhaps still allow everyone patient enough to experiment more on their builds for months.
Bloody Spectacle description has just been added.
Good luck in the Pit!
-Nate-
Could one option be to let the skills be unlearned using training points but in the rewinded way?
Thanks for the suggestion. Actually, this is an option I'm already exploring.
Good luck in the Pit!
-Nate-
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