Arkham
02-09-2011, 06:19 AM
Tavern fights get a bit .. sad as you go up in ability. I find myself trying to use them as a measure for changing fight strategy, but it is hard when aggression 1 or 10 nets 100 point crits with most hits, and gladiators never miss. I suggest you have 3 levels of fights in the tavern, each with increasing rewards.
The first contract would remain as is. Easy. Rewards are for the patient.
The second contract is somewhere between a arena challenge and an easy contract. This is for the confident. Rewards would need to increase,as would the chance for failure, injury and death.
The third contract would be for the guys who think General Kain is a little school girl. Success would be a green or something similar. Loss would usually mean death or dismemberment.
The first contract would remain as is. Easy. Rewards are for the patient.
The second contract is somewhere between a arena challenge and an easy contract. This is for the confident. Rewards would need to increase,as would the chance for failure, injury and death.
The third contract would be for the guys who think General Kain is a little school girl. Success would be a green or something similar. Loss would usually mean death or dismemberment.