Nate
11-09-2012, 08:48 PM
http://www.pitofwar.com/images/_Teasers/skillTreesSneakPeak2.jpg
RAGE (Tier 2)
Sunder Armour
Activated (Offensive)
Requires Rage specialization.
Requires 10 trains in Rage skills.
Shattering strike that crushes plate, breaks chains and shreds leather and cloth reducing the armour value of the location hit.
Blood Drunk
Passive
Requires 10 trains in Rage skills.
Drunk on slaughter, your gladiator's Attack Power is increased as they look to obliterate anything unfortunate enough to get in their way.
Brute Force
Passive
Requires 10 trains in Rage skills.
Your gladiator's attacks smash through shields and weapons reducing the opponent's Defense.
War (Tier 2)
Battle Hardened
Passive
Requires War specialization.
Requires 10 trains in War skills.
Compulsory service in the military and untold numbers of battles have forged the soldiers of the Great Realm into legions of death. With such experience comes the advantage of knowing when and where to strike increasing their chance of landing a successful hit and for gladiators fighting with a shield this same experience translates into increased protection.
Death From Above
Activated (Offensive)
Requires 10 trains in War skills.
The army of the Great Realm teaches its biggest soldiers how to leap into the air and rain death down onto their enemies by using their great size to break through defenses and inflict extra damage. Your gladiator will be taught this very same move and the bigger they are the harder they hit!
Master of Arms
Passive
Requires 10 trains in War skills.
All available weapon skills are considered to be the same level as Master of Arms. Weapon skills will never be lower then their current skill level and never higher then the highest weapon skill your gladiator has achieved.
Theatrics (Tier 2)
Signature Moves
Activated (Offensive)
Requires Theatrics specialization.
Requires 10 trains in Theatrics skills.
Special attacks the crowd has come to love seeing your gladiator execute with style and flair. Gladiators learning these moves will be awarded with the ability to perform attacks that: sweep, blind, or disarm their opponent.
Crowd Pleaser
Passive
Requires 10 trains in Theatrics skills.
The crowd loves a good show and your gladiator has learned how to appear to take a hit when in reality they've deftly redirected or parried the attack instead awarding your gladiator with an increase to their Defense.
Gratuitous Violence
Passive
Requires 10 trains in Theatrics skills.
The crowd demands blood and your gladiator will learn how to give it to them. All your gladiator's attacks have a chance to inflict bleeding wounds causing their opponent to lose health at the end of every round.
And that concludes the sneak peek for the Tier 2 skills.
Good luck in the Pit!
-Nate-
RAGE (Tier 2)
Sunder Armour
Activated (Offensive)
Requires Rage specialization.
Requires 10 trains in Rage skills.
Shattering strike that crushes plate, breaks chains and shreds leather and cloth reducing the armour value of the location hit.
Blood Drunk
Passive
Requires 10 trains in Rage skills.
Drunk on slaughter, your gladiator's Attack Power is increased as they look to obliterate anything unfortunate enough to get in their way.
Brute Force
Passive
Requires 10 trains in Rage skills.
Your gladiator's attacks smash through shields and weapons reducing the opponent's Defense.
War (Tier 2)
Battle Hardened
Passive
Requires War specialization.
Requires 10 trains in War skills.
Compulsory service in the military and untold numbers of battles have forged the soldiers of the Great Realm into legions of death. With such experience comes the advantage of knowing when and where to strike increasing their chance of landing a successful hit and for gladiators fighting with a shield this same experience translates into increased protection.
Death From Above
Activated (Offensive)
Requires 10 trains in War skills.
The army of the Great Realm teaches its biggest soldiers how to leap into the air and rain death down onto their enemies by using their great size to break through defenses and inflict extra damage. Your gladiator will be taught this very same move and the bigger they are the harder they hit!
Master of Arms
Passive
Requires 10 trains in War skills.
All available weapon skills are considered to be the same level as Master of Arms. Weapon skills will never be lower then their current skill level and never higher then the highest weapon skill your gladiator has achieved.
Theatrics (Tier 2)
Signature Moves
Activated (Offensive)
Requires Theatrics specialization.
Requires 10 trains in Theatrics skills.
Special attacks the crowd has come to love seeing your gladiator execute with style and flair. Gladiators learning these moves will be awarded with the ability to perform attacks that: sweep, blind, or disarm their opponent.
Crowd Pleaser
Passive
Requires 10 trains in Theatrics skills.
The crowd loves a good show and your gladiator has learned how to appear to take a hit when in reality they've deftly redirected or parried the attack instead awarding your gladiator with an increase to their Defense.
Gratuitous Violence
Passive
Requires 10 trains in Theatrics skills.
The crowd demands blood and your gladiator will learn how to give it to them. All your gladiator's attacks have a chance to inflict bleeding wounds causing their opponent to lose health at the end of every round.
And that concludes the sneak peek for the Tier 2 skills.
Good luck in the Pit!
-Nate-