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Arkham
01-29-2011, 05:22 AM
I think a more aggressive scale can be applied to the slave market. It seems odd that the low 400's slaves sell for around 800 and the high 480s-500s sell for 900 and change. If there was truly a market applied here, we would see much higher prices.

Lunarion199
03-09-2011, 12:49 AM
Perhaps the game would very much grow if it has an element of guessing and surprise. Very crude thoughts, but maybe:
- The developers could hide the actual stat-figures of the slaves and show only on a scale (e.g. average, good, excellent, exceptional etc) or as a graph. And the stats would be revealed only after purchasing the slave.
- Or, they might have some random hidden bonuses, again revealed only after purchasing. e.g. You purchase one slave with average stats at somewhat high price and then see to your delight that it already has +2 brute force and +1 move armor skill. Whereas another slave you bought with high skills and comparable price came with no such bonuses.
Perhaps this would balance the game?

And well, such hidden bonuses (or maybe even curses) may be applied to blacksmith as well.